Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- SacredWest 23m
- HuginnMuninn 5m
- PinkFox 2m
- Burgerwolf 13s PRETZELS
a Neon 19m
- JMo 3m Nothin' to see here.
- TyHue 1m
- FunkyMango 3s
- Aye 0s
- Baphomei 0s
- SilverMoon 5m
- SoftAndWet 55m
- RedProtokoll 6m
- Coris5271 29s
- Majere_Draven 24s
- Fogchild1 1m
- PsycoticCone 21m
- Napoleon 2h PORN PUPPETS
- zeezenfrozen 1m mood:
- BelladonnaRP 21s
- adrognik 2m
a Mench 3h Doing a bit of everything.
And 22 more hiding and/or disguised
Connect to Sindome @ or just Play Now

I'm curious

I was wondering what scripting language is used on this game.

I ask because I'm interest in learning a bit of scripting.

There is a whole forum section about scripting and google drive stuffed with info.

Thanks Fopsy. I hope it's alright that I asked.
Babble-On is the scripting language which was implemented in the MOO to enable certain features and make a certain lightweight level of programming access available to players who wanted to contribute to certain areas of game content.

There's a whole forum topic on the subject, I suggest starting with the oldest ones first and reading them in chronological order to understand the story of why it was created and what it was designed to do:

If you're asking about the programming language which the MOO is programmed in and the game content is programmed in, it's a language called MOO. The MOO itself was originally written in either C or C++, I forget which, and the MOO program implements an interpeter for the "internal" MOO language, which is what basically all the game programming is written in. This is regarded as a scripting language since it's interpreted, and I mention all of this just in case this was what you were asking about, as opposed to the BabbleOn feature, which isn't what runs the game.

The most up to date MOO programming specification, relevant to the ToastStunt version of the MOO engine we're running on, is here: