Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- NovaQuinn 13s
- Archer 3m
- Baron17 37s
- Varolokkur 47s
- Ghostinthekeys 5m
- Oberst 25s
- Barrien 5m
- Hippo 30s
- RheaGhe 10s Something about butts.
- Selly 14s
- Atheran 1h
- Kyrius00 1m
- LordMadguy 7m
- Baguette 36s ye boi
- Sara 42m
- Vivvykins 34s
- pfh 1h
- Jaydon2317 15m
- Jameson 3m making the eternal black firmament my side bitch
- TwistedAkai 28m examine, @newbie, @rules
- attaboy 5s
j Johnny 3h New Code Written Nightly. Not a GM.
- Solshine 2s
- arm0r3r 6m
- goodbyte 7h
- SacredWest 11m
a Cerberus 1h Head Builder & GM when I need to
And 28 more hiding and/or disguised
Connect to Sindome @ or just Play Now

is a MOO client for developers!

I just wanted to show off a nifty java app I've stumbled across.  My favorite features are its built in object browser and code editor.

The screen shot says it all!

That is awesome. A really nice tool. Finally I can mess around with the minimalDB and add only the things I need to it.

By the way, if anyone wants to implement ascii without having to install ascii package.

Two ways to do it (both envovle recompiling lambda moo code)

1) Make a fb_chr function, that takes number and returns a character represenation.

i.e. list.c

static package
bf_char(Var arglist, Byte next, void *vdata, Objid progr)
   static char ascii_char[] = "?";
   Var r;
   if(arglist.v.list[1].type != TYPE_INT) return make_error_pack(E_TYPE);
   ascii_char[0] = (char)arglist.v.list[1].v.num;

   r.type  = TYPE_STR;
   r.v.str = ascii_char;

   return make_var_pack(r);

2) Modify notify method to parse the line and replace the chracter combination with ASCII control codes.

i.e. ^r  becomes "ESC[31m" etc, etc.

I can't play MOOs without color.