Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Atheran 48s
- FancyPenguin 14m
- ComradeNitro 28m
- Fire 2m https://i.imgur.com/CF2ywFy.jpg
- Auslander_Guest 27m [Welcome to Sindome]
- Baron17 21s
- Puciek 11s Troubled newbie on the block
- Grey0 28m
- Warlord203 8m
- Stiza13 20s
- Kisaki 5m Do Re Mi, I Love You
- Zeroo 40s
- SpaceLatency 47s 'And he gave me Venus.'
- Waifu 5s
- Vera 11m youtu.be/-ACGeYMKYVE
- RatchetEffect 2h
- Manywaters 1h https://www.youtube.com/watch?v=lxAOc4JYELc
- Archer 1m
- Cosmic 2h
j Johnny 1h New Code Written Nightly. Not a GM.
- jsmith225 7h
- pfh 57s
j Kwisatz 7h Definitely not a GM.
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

LambdaMOO-Builder
is a MOO client for developers!

I just wanted to show off a nifty java app I've stumbled across.  My favorite features are its built in object browser and code editor. http://www.lambdamoo.de/

The screen shot says it all!
http://www.lambdamoo.de/lmb_huge.html

That is awesome. A really nice tool. Finally I can mess around with the minimalDB and add only the things I need to it.

By the way, if anyone wants to implement ascii without having to install ascii package.

Two ways to do it (both envovle recompiling lambda moo code)

1) Make a fb_chr function, that takes number and returns a character represenation.

i.e. list.c

static package
bf_char(Var arglist, Byte next, void *vdata, Objid progr)
{
   static char ascii_char[] = "?";
   Var r;
   if(arglist.v.list[1].type != TYPE_INT) return make_error_pack(E_TYPE);
   ascii_char[0] = (char)arglist.v.list[1].v.num;

   r.type  = TYPE_STR;
   r.v.str = ascii_char;

   free_var(arglist);
   return make_var_pack(r);
}


2) Modify notify method to parse the line and replace the chracter combination with ASCII control codes.

i.e. ^r  becomes "ESC[31m" etc, etc.

I can't play MOOs without color.