What I am looking for is anyone that has experience with -ANY- kind of martial arts weapon(s) and could help or do up the combat messages and help with damage values. I'd love to get a few of these weapons made and out into the game.
What I am looking for is anyone that has experience with -ANY- kind of martial arts weapon(s) and could help or do up the combat messages and help with damage values. I'd love to get a few of these weapons made and out into the game.
My 2 cents...
(I can do descs and messages too if needed FS.)
I can help. Luc, we call that 'Ice-pick' style. I've trained for two years now in all sorts of weapons. Knives, 3ft staff, 6 ft staff, shuriken, sword, nets, kasari gama (basically a sicile), kasari-fundo (chain with weights on it), sai. Interesting thing about Sai (think Raph the ninja turtle.) is that traditionally they are used in sets of 3, one you throw and stab the foot, pinning the opponent, the other two you beat ass with.
I will glady help in this stuff. just send me an email/shout/sumpin with the weapon and messages you want written.
As to weapons, some people specialise, some arts do as well. Some people don't. *shrug* As to Callai, that is philipino stick fighting (2, 3ft staffs). I suppose there could be a knife fighting version. Dunno for sure.
I can definatly tell you that double knives or a staff in the hands of an expert Martial artist would be nothing short of near devestating.
I'm not picking on anyone, just furthering some clarification.
Just because you can shoot a gun really well doesn't mean you can't use a sword too. My Sensei is an expert marksman (trained and certified by H&K and Smith and Wesson), is in the Military, and is a 6th Dan blackbelt in Ninjutsu. He can use a sword or staff or knife or gun at almost the same level of skill, which is frighteningly good. But then, he's been at it for 20-30 years.
Frankly, If you give me a shuriken or a knife or a staff, I'll be able to use them all (though mighty shitily!). But that is because of the martial art I take. Kung Fu specializes heavely in a manner that requires you to learn entirely differant movement patterns to use a weapon. A Staff master would be less efficiant with a blade. But then Kung Fu is currently a tournament/display martial art. Ninjutsu is a war martial art.
One other thing, Multiple attackers. (Tonights class was a multiple attacker theme.) A good martial artist, hell a street brawler, can deal with multiple attackers. Currently if you are gang attacked, You only attack one person, then move on to the next when they go down. There are TONNES of techniques and movements that can take out 2, 3, 4 or more attackers at the same time. (Hatsumi has been attacked by up to 6-7 of his students and beaten them down with minimal effort, but that is why he is the Grandmaster.) Just brining that up.
Frankly, combat and martial arts can be infinately complicated. Compare Cappoera and Shoalin Kung Fu. Two completely differant martial arts, evolved out of differant situations. pit them against eachother. How would the fight work? Who would have the upper hand? Who would win? The infinite variables involved would kill the MOO. And frankly, right now there are no 'defensive couterattacks'. Combat is set up in a you hit, I hit, you hit, I hit system based on stat and skill checks. But really, If the average person throws a punch at me, I evade and counter attack. Then while they are stunned from the first attack, I continue to inflict pain untill they fall, die, cry for mama, or whatever. Throw me against another martial artist and it'll be nutter. I'll attack, he'll evade and counter, I'll counter the counter finding an opening, he will counter that, and so on. Combat is....well...probably the most complex and difficult thing to code realistically in my opinion. Just too much to deal with. So. For the mean time, or for all time if all the other MOO's I've seen are a judge, MOO's are you hit, I hit, You hit, I hit combat senarios.
I think I am done ranting now.
oh, wait....what was my initial point when I started this?!
Oh, yeah. Gally: You are right. There doesn't need to be a coded dissadvantage for specialization in a weapon/martial art. The penalty is that you have to sink gobs of UE into it to -GET- good. You wanna be good at sword, pistol, rifle, driving, SMG, explosives, and security systems. Well, enjoy the long wait till you are hot shit at it all, cause that is spreadin the UE around. Not to mention the stats you'd need to feed. Look at Nicadeamus. That guy has a fucking pile of skills, a pile of stats. Sure, long run he is more versitile, but can he take Devon or Gally or Lucifer or Casey in a fight? No. Can he beat Gally at appraising the street value of an item? Yes. Luc too. And Casey. That's just how your character is. You train in things, your UE goes into them. No need to code penalties, the experiance system has it covered indirectly.
Now that I have ranted and repeated myself at -least- three times, I am finito. And I laugh at Dominik in advance knowing full well he hasn't read all this, and probably missed all the insults I gave to him. HAHAHAHAHAHAHAAAaaaaaaa.....
But in the end we all have to remember it's a game and we can only get so realistic. That's why people don't die with one gunshot wound. Sure we could make that happen, but probably wouldn't be much fun for the guy getting shot.
This brings us to how far we should go with martial arts in particular and how we pit different arts and weapons against each other. What can we realistically code and put into the game and what can't we? Something to think about…

no nunchuku, 'staff', etc...
I'd say keep shuriken, and swords for sure. I can see them as things that an assassin would use...
For those who are skilled in long staff, 'bo' whatever, code brooms, long pieces of steel pipe, etc.
Not that it's not feesible for nunchucku to be in there (make chains useable like nunchuku) but it'd be fun to have people beatin' with a broom (like carson doner used).
So what i'm sayin' kinda is that instead of 'martial arts weapons' we look at making skills more like 'long-blade':
'long_staff' (bo, broom, steel pipe)
'short_staff' (raton staff, ext. baton)
anyone got any ideas/thoughts on that?
This would go beyond skill with a certain weapon-type, but would be special skill with a singular weapon that you have trained with. Your highly polished, daily cleaned H&K MP5. Or your favorite katani, the one you don't go on a run without. Granted, you'd be better with weapon-type of X, but you're at your best with your favorite.
thoughts?
Its just those things that would give more RP into the game, attract more people, give it more fun, etc....
Just my 2 cents....
My point has been made... Its a dull one. :P
I dunno if there's a way to log how much a person uses a weapon type yet or not. Maybe record '# of attacks with <object number>' or somethin'...
and Dom, you make an excellent Judge...totally adds to the RP. And playing a Judge is a damn hard job. Just like any job, there are benefits and there are things that suck. The luxory of using grenades in crowded areas jsut isn't one of your benefits. It's illegal for Devon to do it yes...but he doesn't have superiors that monitor his behavior etc...
So you've made it fun...that's all that matters..
1) Constantly be a prick to PC's to get into fights
2) Don't go around offing NPCs
3) Kill newbies just cause you need practice.
A dojo could have like…training droids and robots and mechs and stuff, and you pay to use them. The higher the skill levels would need stronger and more expensive automated AI opponents. It could be like the training robot in Dune. Things like that. In fact, you could have punching bags for when you first start using your weapon, then on to a wooden block, then onto a simple automoton, then to a low end AI automoton, then onto a skilled robot, then to a bigass crazy machine. All that can cause yopu real physical damage. With a fee for renting, that goes up as you use it.
That way, in order to keep your skills with a particular weapon you have to shell out IC cash, risk IC damage (possibly death later). If you don't train, you loose skills with your favorite particular weapon.
I like that...yes...that is really fricken cool. That would rock.
Is there a way to code protection from that?
Wiffle bats.
Beat shit out of each other to the point that the flimsy little plastic bats just break.. ya get a helluvalot of bruises and a couple broken bats.. but hey, it's just a beating, right?
*Turns inside out and disappears up his eshophagus*
Damon: Weapon specialization/favorites is great. BUT - you can learn how to use a knife withough hacking people open. It is called a 'Training Knife'. I have one. It's bright florescent green. You can train for sword work with Boken and Shinai. You don't have to practice on a person all the time, you can use a stationary target (like a judge! or a punching bag). It only takes you so far true, but it is better than nuttin.
What is ElseMOO? (Yes that is a serious question)
Gaston: Wiffle this!!
Lucifer: Not every spot is fatal ya fool! You're not gonna die if I keep smacking your pinky toe. May loose a toe, but not die. (I'm being sarcastic, I get what you are saying. Beat someones arm long enough and it'll stop working permanently.)
Other MA weapons on the go but not ready yet:
3 foot staff, boken, and shuriken.
Planed in the future:
kasari gama, kasari fudo, japanese fans (Sweet weapon, back in the day Female Ninja would have the tines of the fan made of metal, and cut the hell outtah dudes and stuff!)
At the moment I can't think of anything else really…
If you want to do something up that Nic isn't already doing, then let me know..
At the moment, we don't have code set up for thrown weapons (least not that I know of). This is one reason why we haven't seen throwing knives, shurikens, tomahawk, etc. in the game -yet- and I do emphasize yet, because they definitely will be coming. Just letting people know that are or would like to do up any kind of thrown weapons.
This is what I need from those of you working on this stuff: