Psychophysical Disassociation Syndrome (PDS) outbreaks currently compel characters to behave in unusual and often disruptive ways, which adds strong thematic flavor to the game. To further enhance this system, it could be valuable to extend these effects into the public Secure Identification Chip Network through intermittent, involuntary thought projections.
Introducing occasional, PDS-induced messages into PubSic, similar in spirit to overdose-related broadcasts would reinforce the sense of psychological instability while enriching the shared narrative space. These messages could be used more sparingly compared to standard PDS symptoms, ensuring they remain impactful and do not overwhelm regular communication.
This addition would deepen immersion, provide more dynamic SIC chatter, and create new opportunities for emergent roleplay without significantly increasing noise and/or disruption.
Thoughts on this?
