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- Malakai 46s
- Constantdisplay 11m
- villa 17s non-descript individual
- Java 11m
- Fire 5m
- Selly 25m
- Cyberpunker 1m
- Damarung 1s
- Rabajoie 3m
- Goris 8s
- Supermarket 44s Chute her! Chute heeeer!
c Mephisto 53s Malt doch nicht immer den Teufel an die Wand.
- SoulTune 1h
- Manywaters 7s
c Butako 32m Butakooooo the builder. Can she fix it? Eh.
- Vivvykins 8m
- FancyPenguin 4m
- Dawnshot 3s
- Echtastic 4m
- Brozilla 25m
- geoux 2h Yikes!
- Napoleon 1m Bad bish is bad.
w Storm 57s I dabble in the puppeting.
- Cosmic 1m
- CatharticLullaby 1m
- Jade1202 17s
- geouxx 5h
- DiamondNine 14s
- Jameson 19m making the eternal black firmament my side bitch
- arm0r3r 13s
- Atheran 31m
- Majere_Draven 2m
- Baguette 15s ye boi
- NoticeMeSenpai 10h
- pfh 2h
j Johnny 17h New Code Written Nightly. Not a GM.
And 23 more hiding and/or disguised
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Rampage MOO!
I love Rampage MOO!

So many drugs. Did I mention how much I love Rampage MOO?

Now that Rampage is pretty much over, I wouldn't mind getting some feedback for the next time we do it. It's been awhile since it was last implemented and we have a lot of new code and objects around. Items were spawned hidden and many were not functional for in-game use. I set up the ammo vending machine in our neutral Drome area with a number of things. Perhaps in the future something similar, but with armour, weapons and drugs instead of having the random street spawn. I also think 24 hours is probably enough time. People start to lose interest quickly and newbies have no idea what's happening.

What did you find were some of the pros and cons? Please be reasonable. I'd like some thoughtful feedback.