- ~50 notes that need follow-ups.
- ~30 unread player notes (each GM reads all)
- ~15-30 unread admin notes (each GM reads all)
- 5 unapproved histories that require review
- 3-4 redecoration requests that need to be reviewed, compared to their previous descriptions, and approved or denied
- 2-3 license requests that need to be reviewed and put in PC hands for IC review
- 5-10 unanswered xhelps
- 5 donation pads to be developed
- 4 donations that need to be processed
- 8 active non-minor plots to progress
- 2 NPCs that need chyen to pay employees
- 2 PCs with past due fines that need IC actions taken against them
- 5 accounts with new gridmail in the last HOUR
- 5 different employment terminals with reimbursement requests that need to be processed
- 500+ bugs that need to be triaged
- 50+ typos to be fixed
- 7 unanswered emails (in my slither account)
- 15 unwritten help files
That's with 52 players online. Those numbers are representative of a normal day (minus bugs and typos and such, which pile up over time). Meaning we need to do almost all of those things, as a team, every day, before any actual coding or improvements to the game (like Job stuff, which Johnny, Cerberus and I are all working on), and before puppeting really occurs. If we do not, it piles up and we have twice as much to deal with the next day.
-- S