I think the primary reason for most people involved is the factor of imagination. Constant evolution. Yes, 3D graphics are beautiful, entrancing at times. But...eventually, they will became stale. Because they won't change.
However.
In SD...there are no true graphics to limit your imagination. There are descriptions, yes, but everyone interprets things differently. Have you ever stopped to wonder how so-and-so next to you perceives the Drome? It's a staple of the SD social scene, everyone's been there, most people practically live there. But...it's fact that we all see it differently. There lies the beauty of the M**'s, in my opinion. And...say your favorite PC game has been around long enough that people want change? Wait 8 months for a patch that changes 2 skills. In SD...change is contstant. Since I started here with Totorro, I've seen countless changes made.
And, of course, the admins. The coders aren't people in some company you'll never speak to. They're people who spend their lives coding it for no payment other than the enjoyment of the players. You speak to them all the time, get to know them. They respect us, and actually value our input. And, to an extent, we know what they're doing, what to expect. We know cybernetics and the Matrix and who knows what Top Secret stuff is being worked on? And how doesn't log in now and then simply wondering, "Is today the day the Matrix hits?" It's a combination of all these things.
I'm asking basically what drew you guys here instead of to pro-PC games.
To me, it's the imagination. I remember how much broader enjoyment was before PC games conquered all my free time, when imagination was the only tool.
And the admins. Getting to know the coders is a very cool experience, even though I've only really gotten to know Kevlar.
Anyway, sorry for the rant.
*returns to bed*
