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- MadCapper 2m
- SacredWest 3m
- Malanth 4m
- Hafu_Guest 1m [Welcome to Sindome]
- OPAhostile 1m
- Marioanius 28s Talk less, smile more.
- crashdown 13m
- LilSh4 1s
- NovaQuinn 1m
- Manywaters 1m
- Malakai 23m
- Hippo 1m
- villa 10s
- Jeannisti 0s
- Baguette 20s ye boi
- Rushire 37s
- Vera 1s youtu.be/wmOw-jplSMk
- Atheran 45s
- DoctorWest 22s
j Johnny 1h New Code Written Nightly. Not a GM.
- Fire 9m https://i.imgur.com/CF2ywFy.jpg
- DiamondNine 26s
- whatislove00 15m youtu.be/Jj4nJ1YEAp4
- Valentine 2m
- Tequilajoe 23s
- Barrien 1h
- JodeneSparks 14s
- Baron17 1s
- Napoleon 5s Bad bish is bad.
- vantablack 2m
- Luck 4m
- Ostheim 15m
- Neekly 8m
- waddlerafter 1m
- stylo 1h
- Chrissl1983 3s Really enjoying this awesome game to the fullest!
- FancyPenguin 26m
- Evie 13s
- Azelle 35m
a Cerberus 57m Head Builder & GM when I need to
a Glitch 23h I am the one who puppets.
- Sevencolor 16m
- jsmith225 6m
And 29 more hiding and/or disguised
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Smart Weapons
With 90% reconigition accuracy

Smart Guns are rapidly becoming a reality.

From the article:

Sixteen electronic computerized sensors embedded in the gun's grip distinguished known from unknown users.

Of course the real rub lies in the fine print:

"We've only just begun and we're pleased to say that we're getting 90 percent reliability when scanning users,"

So, 1 in 10 times, the gun won't fire?

I guess it's still in it's infancy, but it still raises all kinds of questions, like what's involved in registering it for a different user? Can the end user do it? I mean you know as soon as these become 'required' some joeboy's gonna figgure out a way to disable it...

And what about people who carry guns in cold weather? You gotta take your gloves off to use your weapon?

Mmm... Dosn't sound like such a hot idea to me...

-Kevlar