www.mudconnector.com
It was ranked in the 1500's last week, but I've spent a few hours non-stop voting and managed to bring it up to 422. Let's see how much you really like Sindome. Also sign up and give a review.
www.mudconnector.com
It was ranked in the 1500's last week, but I've spent a few hours non-stop voting and managed to bring it up to 422. Let's see how much you really like Sindome. Also sign up and give a review.
I just want you all to know that if it seems like I'm being a dickhole to you, please don't take it personally. In fact, call me on it if its an issue. Sometimes I don't even realize I'm being an ass until someone lets me know, especially on those really rough days.
God knows I've done some stupid stuff too, btw. This is the first game of its sort I've played, so it took some getting used to. Plus I've been all over the place in terms of my 'real' life, so I've hassled admin more than I probably have a right to - and yet, no complaints.
&yes. I will write this more eloquently in other places soon.
I don't want to name names, and I wont, but here is a situation I was that kinda got me pissed.
I was hit with something that should of altered my state of mind, but i didn't know the item did that, and didn't recieve any coded messages. I get shouted at by a Gm/admin to rp my conditions, and I am all like..huh? And I get cursed out, threatened, etc.
It honestly made me want to turn the computer off and walk away.
But hey, like I said, we all have our ups and downs, our good and bad days, let's just try and keep the good days going. To be a community we all have to be cool with each other, increeze tha peece yo!
EDIT #2: And just so you guys know, I've recently decided that if your characters do something stupid ICly (i.e. twink out in some form or another), I'm going to try and find a way to punish them ICly for their dastardly deeds (instead of, you know, straight bitching at you). Remember, kids! IC actions have IC consequences! (And now I'll try and stop being an asshole for a few minutes! :D)
(Edited by Chaos at 1:05 pm on Nov. 30, 2005)
Quote: from BuddhaBrand on 5:05 pm on Nov. 30, 2005[br]I don't see any problem at all with the way the admin be admin… I got the impression that some of the negative feedback on there was by the same person and most of it wasn't true anyway.
Hmm.. you really think it was from the same person? That'd be kind of a shitty thing for someone to do..
But this is of minor importance and we shouldn't get hung up on it :)
–yes this is dude who says he has been playing 'on and off' for 4 yrs.... wtf
(Edited by BuddhaBrand at 6:53 pm on Nov. 30, 2005)
I sometimes stay up until 5:00 or 6:00 in the morning trying to do things on SD, be is spoofing tiny lines of text to keep idling cube-crawlers on their toes, puppetting NPCs to kill or be killed, or to harass people or give people jobs/money/info.. or describing rooms for new areas of the game. Did eight or nine of those last night (they're still being editted and added to by other admin at the moment).
And I come back at about 8:30AM, when I have to get up and get ready for school, and I see that some poor Sam_Guest has signed on with no one around, grew frustrated and left, possibly never to return again.
And even those who actually bother to make their new characters.. I see so many terribly-written histories, and try to help them, and sometimes people give up there, taking our constructive criticism as personal insults. Sometimes they get through and end up with a pretty decent history, which gets approved, and then they wander around and either no one's here or they disconnect somewhere amazingly public (perhaps thinking their character disappears from the IC world as soon as they log off?)… and end up getting killed or something somewhere.
Recently we've all (us GMs) been trying to get newbies a good chunk of money and a little RP right out of the gates, but this doesn't always work out. Several times they disconnect after getting paid and then get robbed in the street. Or if they have to meet someone, they never go and therefor don't get paid.. its frustrating not only as the players, but as us admin watching them go on.
I really want to make this game easier for new players to get involved with, but I'm personally running out of ideas now. If you guys would like to throw some input or suggestions at me, I'd be damn grateful.
I'm terribly afraid that SD -is- turning into an oldbies-only MOO. And that's a dead-end.
Some people will like what they see and some will not. Some have a lot of time to spare and others don't, and this obviously changes so much… (I don't at the moment)
It's a waiting game isn't it? I dont know how popular MOOs are at the moment or what kind of potential audience is out there for this sort of thing, but I imagine it's not that large.Most kids simply don't have the patience to keep with something like this and if they leave 'prematurely' then that's just 'natural selection'...
From what you say there Chaos it sounds like you are going quite literally above and b eyond the call of duty because of your passion for the game. Understandably you are disappointed when people dont stick around and see what you and we all see is so good about Sindome.
Hrm... anyway, in short, I don't think there are any quick fixes..
Basically, continue developing the game, making it better... more people will come in time...
However, I do have two suggestions, and they are oriented basically towards attacting a more typical audience and come to think of it, allowing players to keep coming back to the game.
1) Candy coated... Flash graphics... more visuals.. etc. Lots of potential here because of the web/MOO connection and it seems like this is developing
2) One thing that strikes me is that, you might have somebody who reallly likes the game, wants to put time and effort into it, but has other things on their plate at the moment.
I think there should be more of a thing where you could say, buy a shuttle ticket for X amount of chyen and basically go on a free vacation for however long was needed. maybe this is possible by going to the GMs but it seems if a system was in place then you'd have less people getting tired of logging in just to pay the rent or get enough chy to pay the rent and eventually giving up because it takes too much time every week just to pay the rent........
Quote: from BuddhaBrand on 10:19 pm on Nov. 30, 2005[br]From what you say there Chaos it sounds like you are going quite literally above and b eyond the call of duty because of your passion for the game. Understandably you are disappointed when people dont stick around and see what you and we all see is so good about Sindome.
I'm only doing the same sort of thing that all the admin here do, when they can. Just currently we have alot of staff that are either unable to access Sindome or are too busy with their real lives (i.e. getting settled into new homes, or getting responsibilities piled on them by work, or having health/family related issues). And we're all disappointed and trying to find new ways to capture the interest of new players, and rekindle the intrest of the old.
I think there should be more of a thing where you could say, buy a shuttle ticket for X amount of chyen and basically go on a free vacation for however long was needed. maybe this is possible by going to the GMs but it seems if a system was in place then you'd have less people getting tired of logging in just to pay the rent or get enough chy to pay the rent and eventually giving up because it takes too much time every week just to pay the rent….....
This is already available. Many players have done just what you've stated here and put their characters on hold by sending them out somewhere on Neotrans (and we've disabled their characters from reapage), and they've gotten new characters to play as until they feel they're ready to go back (usually a few months to a year, depending on what's going on), or they just take breaks from the game.
I'd like to help recruit new players, but how?
I mean, it's just not for everyone, you gotta find that certain person who will get into it and stick it out.
I plan on going to kinkos still and printing out flyers to drop off at a couple places.. and to be able to give too be off hand when were talking about it. Like oh, yeah, Sindome, BLAM! *hands them a flyer*
Anyways… After reading those reviews the people seem.. well.. not ignorant, but it just seemed like they wanted everything handed to them on a silver platter. Plus, you can't expect to get much action at certian times of the day. People work, go to school, actually have lives outside of SD; including admins. It felt like they didn't understand the CP concept either. No one is going to help you, not ICly anyways. If they understood that concept then they wouldn't expect people to be jumping up to sit with them at the bar and RP instantly. Would you do that IRL?
As far as recruting goes, when I see newbies on I try to be helpful and roleplay with them as much as is ICly possible. I tried recruting back in highschool, but I'm a loser now and have no friends cool enough to enjoy SD.
Sindome and the cyberpunk world is about survival. you survive by making contacts to give you work, give you backup, and get stuff when you need it.
i have bumped into a couple people ic that it could have gone either way. have a judge follow you into your coffin… that's scarry stuff, i dont care who you are. so ooc i'm thinkin, aight, this could be bad for me. he's gonna kill me cuz i'm a mixer.
but with some quick thinkin, some lucky recent situations, and some RP, i turned a potential clone use into a way to get some tips on a job and assist the economy.
and i quite like when i'm doin a run or in the bar on fuller and someone swings in, buys me a beer and we visit for awhile. it may not be totally cp, but it pos def beats doin runs, sittin in my coffin typing "hey every 2 mins to let my ue boost.
1. Dont keep your character around for too long: I know it sounds dumb, but if we don't have a few of these really tough caracters running around controlling everything I think life can be made a bit easier. I think that two years is long enough for a character to last before dying. I think this will help because newer characters will have somehting better to look forward to. If they have aspirations to become the toughest judge or Mixer, and there is a chance of them accomplishing it, then it will give them something to look forward to.
2. Revamp the Char-gen: I know it has been brought up, but if it is easier for them to figure out what to do, the better. And maybe make them read @rules or something so they know basic commands, because I have had RP disrupted and ruined trying to explain something like a command to a new character.
3. Make yourself more available to RP: I know it is hard, I have a busy life, too, but if we all just play like an hour or two each day so much can be accomplished(I know it is asking a lot, but even if a few make the effort a change might be seen).
(Edited by Salvatore at 8:47 pm on June 18, 2006)
i think i've stumbled into one, and it was awesome, to be the spectator at a gang fight. freakin sweet.
but that was months ago, and even a monthly planned rp would be fantastic.
i log on every day, do my runs, collect enough chy to hold my cube for one more week, and watch @who for enough peeps on that maybe something will go down.
unplanned are sweet, too. but the planned ones are nice cuz we may have more people on at once. i have been noticing points in the day with 11 - 14 people, which has been rare and sweet, cuz that's when stuff starts to happen :D
Quote: from Salvatore on 8:46 pm on June 18, 2006[br]
1. Dont keep your character around for too long: I know it sounds dumb, but if we don't have a few of these really tough caracters running around controlling everything I think life can be made a bit easier. I think that two years is long enough for a character to last before dying. I think this will help because newer characters will have somehting better to look forward to. If they have aspirations to become the toughest judge or Mixer, and there is a chance of them accomplishing it, then it will give them something to look forward to.(Edited by Salvatore at 8:47 pm on June 18, 2006)
I agree and disagree.
Oldies are usually well connected, and know how to get the ball rolling. If you want to take control, knock them out of the running then. Easier said then done, right? Well plan a litte. Snitch them to their competitors, the WJF, anyone. Get some friends together, grab some stim patches, then go on a hunt.
It is also a huge market in Sindome, you don't have to work for the same person.
Compete a little.
Quote: from Salvatore on 11:46 pm on June 18, 2006[br]1. Dont keep your character around for too long: I know it sounds dumb, but if we don't have a few of these really tough caracters running around controlling everything I think life can be made a bit easier. I think that two years is long enough for a character to last before dying. I think this will help because newer characters will have somehting better to look forward to. If they have aspirations to become the toughest judge or Mixer, and there is a chance of them accomplishing it, then it will give them something to look forward to.
I completely disagree with this. First of all it sounds like all you care about is combat. what makes a character tough is how s/he RPs that character. My current character has been around for exactly two years this month. At one point I held the record for the most SD characters per same user. This is the longest I've had any character live. Now then, after two years, my character still hasn't scratched the surface in her plot line.
Characters lifes should not be gauged on how tough they are. Or on how hard they make it for a newb to survive when the newb comes into the city and attacks the first thing with a brain.
Characters should be allowed to stay around for as long as they are useful to story and plot of Role Playing. This is a MOO, not A MUD, not a Hack'n'Slash, This game is not about combat. This game is about RP. Just to note, my character didn't start working on combat related skills until the past few months and s/he survived pretty well on RP.
Oldbies should be around b/c they know more about the city. There are all sort of small things, details, big things, secrets, and other shit about this city that only they know. And the only reason they know it is becuase they've been around for so long. So, when it comes to RP they can help b/c they know more about the city ICly.
Limiting characters lifespan is no way to boost newbie retention.. Its just a way to regulate combat. Nothing more.
Quote: from Tool on 12:14 pm on June 25, 2006[br]Quote: from Salvatore on 11:46 pm on June 18, 2006[br]1. Dont keep your character around for too long: I know it sounds dumb, but if we don't have a few of these really tough caracters running around controlling everything I think life can be made a bit easier. I think that two years is long enough for a character to last before dying. I think this will help because newer characters will have somehting better to look forward to. If they have aspirations to become the toughest judge or Mixer, and there is a chance of them accomplishing it, then it will give them something to look forward to.I completely disagree with this. First of all it sounds like all you care about is combat. what makes a character tough is how s/he RPs that character. My current character has been around for exactly two years this month. At one point I held the record for the most SD characters per same user. This is the longest I've had any character live. �Now then, after two years, my character still hasn't scratched the surface in her plot line.
Characters lifes should not be gauged on how tough they are. Or on how hard they make it for a newb to survive when the newb comes into the city and attacks the first thing with a brain.
Characters should be allowed to stay around for as long as they are useful to story and plot of Role Playing. This is a MOO, not A MUD, not a Hack'n'Slash, This game is not about combat. This game is about RP. �Just to note, my character didn't start working on combat related skills until the past few months and s/he survived pretty well on RP.
Oldbies should be around b/c they know more about the city. �There are all sort of small things, details, big things, secrets, and other shit about this city that only they know. And the only reason they know it is becuase they've been around for so long. So, when it comes to RP they can help b/c they know more about the city ICly.
Limiting characters lifespan is no way to boost newbie retention.. Its just a way to regulate combat. Nothing more.
From what I got from it he wants oldbies to take the back seat so someone new can step up start running things…but you can do that through RP, noob or not.
Not to mention; Oldbies are usually running things for a reason. Perhaps your character should stick with an oldbie, learn your desired trade ICly through that Oldbie, then knock him off in a well crafted scheme and take control :)
Quote: from Biohazard on 3:52 pm on June 25, 2006[br]
From what I got from it he wants oldbies to take the back seat so someone new can step up start running things…but you can do that through RP, noob or not.
Not to mention; Oldbies are usually running things for a reason. Perhaps your character should stick with an oldbie, learn your desired trade ICly through that Oldbie, then knock him off in a well crafted scheme and take control :)
Now that… I like !