I think I've got the gist of it. I've always thought a babble on script depicting a game would be cool. That way, instead of just watching the weekly updates, characters can actually watch the games, place bets. Could even open up a role for characters, as a professional deathball player.
This brings up the issue of what stats and skills would define how good a character is at various aspects of the game. Obvious, combat skills would relate to beating the shit out each other, but what about scoring or defending against an attempt? Another question, is the ball thrown to score? Is the goal a hoop/ring type thing?
I'm gonna keep babbling for a bit, just tossing shit out to see what everyone thinks.
Weapons: Obviously, could be a very interesting addition. I can see it Thunderdome style, where the players grab weapons during play. Maybe every few minutes (or whatever, depending on how long a quarter is) a weapon is released from a random spot in the arena and players scramble to grab it. Could be anything, swords, knives, knucks, nades, guns. Add a real random element. A player may be really good on offense, but if he can't get a weapon he's good with, he may never get close enough to score, versus a not so talented player who just happens to get a weapon he owns with.
Another possible way to "script" games: Do more of a SHFT (that's what it's called, right? the thing in the mall). Each player is defined as an npc with their various stats and skills, then runs a script to decide what action to take. If they have the ball they decide wheather they should push towards the goal, pass the ball, etc... based on if they or a team mate is being covered by an opponent(s). Do they try to avoid an opponent or take them head on, based on what weapons are in play, etc...Or do they hang back to attempt defending the goal cause they're not good on offense. Do they bother going for a new weapon that spawned based on how far it is, who else is near it, how good they are with it. Yes, obviously this would still take quite a bit of work, but I imagine the end result would be quite sweet. Then, if you want to add PCs into the game, they they just spawn into this environment. NPC players would still run on their scripts, but the player could make decisions based on info fed to them (ie. Bob the goat ninja is open, not close, and near the goal, Joe the camel herder is being covered closely, near by, and not near the goal, something like that). Again, tossing out ideas. Possibly, eventually even allow players to work their way up to the role of captain, allowing them to give various commands to NPC players.
Lastly, Timmy, despite the obvious innuendo, that actually sounds like it could be a pretty sweet game.
Okay, I think I'm done for now. Atleast on this topic.Babydoll