I get where you're coming from, Grey. The way immies are talked about can feel a bit jarring when you’re trying to stay in character, especially considering how diverse the mix of characters entering the dome can be. The default assumptions about immies are poor, lost, incompetent, certainly make sense in the context of the dome's social dynamics, but it can feel too narrow or reductive at times. After all, not every immy comes in with nothing, and as you've pointed out, some might even be better off than long-time locals.
For immersion’s sake, I think it’s important to keep in mind that a lot of these assumptions are built on the city's own biases and survival-driven worldview. Locals tend to see immies as blank slates or vulnerable because of their lack of connections or familiarity with the harsh realities of Withmore, even if some come in with skills, money, or gear. The way people interact with immies could be more about perceptions and less about a blanket rule, someone who stands out might not face the same assumptions.
That being said, there’s definitely room for balancing these assumptions with more dynamic interactions. For example, I could see a case where an immy who shows up with a strong personality or an in-demand skill might still be looked at with suspicion or dismissed as just another lost soul, but over time they earn respect or intrigue from the locals. Similarly, immies might be written off as “new” or “outsiders,” but not every character in Withmore is going to follow the same script, and that’s where the fun of storytelling comes in.
Ultimately, I think the game leans on that mix of assumptions and the potential for players to disrupt or break those assumptions with their actions and reputations. It's a balancing act between sticking to the gritty, harsh reality of the dome while allowing room for characters to prove themselves and push beyond the initial stereotypes.