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Immies not all poor, weak and helpless
The way we talk about Immies ICly

I personally have a hard time with how immies are talked about ICly. A lot of it just doesn't make sense when I get into that IC mindset. It makes sense OOCly but not, in my opinion, ICly.

Not all immies come in weak or lost or helpless. Not all come in poor (some PCs literally come in with money and clothes and limited gear). Not all immies are charity cases or need to be protected. Some locals in the dome for 40 years are far worse off than some immies walking in the gates.

What do you guys think?

I think every now and then staff should send in a fully combat maxed immy NPC to see what happens.
In general the immies who walk through the gates are either average or below average and this is not even talking about PCs, just the ambient population of the world. I forgot who said it or if it were a staffer but the average citizen of the dome would have their stats somewhere around Q or lower.

If you're just looking at that average and not the few special immies who are PCs and know how to min/max in chargen or who have past char UE, I think it's fair to assume that anyone who's crawling, possibly malnourished and may have passed out when getting their SIC implanted, is absolutely not a rockstar.

The few who do walk into the dome not immediately needing to beg for a sandwich and a glass of water are the ones who aren't ordinary.

The assumption is kind of baked into the game. Some immies come in with things, but a vast majority come in naked and afraid with barely enough money for third-hand clothing. Competence shouldn't be assumed, but I think poor and unconnected (and therefore somewhat helpless) is pretty much the IC assumption that makes the most sense. Taking the very rare corporate immigration cases as reason not to stereotype immies as poor opportunity-seeking drifters could even be small-worlding to some degree, as they surely account for miniscule percentiles of immigration to Withmore.

Again, though, that's not to say every immy should be treated as incompetent. Every immy is an adult and some competency in some kind of worthwhile skill should be assumed.

Yes. I think back in the day it was suggested average mix stats were like Q level. But this wasn't specific to immies. It was to most of the dome.

I can see the unconnected and lost bit but I think poor is arguable. I imagine plenty of local kids on curbs with needles in their arms would love that hundred chyen. And wile ICly there are very likely fewer 'corporate immigrations' than omega gate walk ins, there are a bunch of ambient corpie immigrations for every PC one.

I guess what jars my immersion is how this kind of assumption reinforces the meta view some take when comparing competency to time in dome. I also find the wording of these sentiments feels natural to me personally.

I can't imagine saying anything like this IRL. The closest I can think of is along the lines of, "Not from around here huh?" Or, "They're not from around here." I can't imagine talking about someone new in town like people talk about immies in game. Again, maybe just me.

Also, I would love that Wonderland!

I like to explain it away as immies being seen as hungry and desperate, which would also explain why people let them get away with more. They just got to the city and they are, as has been pointed out, lacking in connections and familiarity with their surroundings. People take pity on them, others take advantage of them, everybody sees them as a resource to be used in a different way. All of them are bakas until they can prove otherwise so even if they're not incompetent, I don't think it's unrealistic for incompetence to be assumed.

Time spent in the dome to measure ability is more tricky but could come down to how long someone has had to build a reputation for themselves in their respective field. If you have no rep, don't dress well and not even a decent job to show for your time then the assumption might be that you have no ambition.

Maybe you are secretly the biggest badass in the dome but you've shown that to exactly nobody. In that way I think time spent is viewed more as potential than an exact marker of what someone will be capable of.

I get where you're coming from, Grey. The way immies are talked about can feel a bit jarring when you’re trying to stay in character, especially considering how diverse the mix of characters entering the dome can be. The default assumptions about immies are poor, lost, incompetent, certainly make sense in the context of the dome's social dynamics, but it can feel too narrow or reductive at times. After all, not every immy comes in with nothing, and as you've pointed out, some might even be better off than long-time locals.

For immersion’s sake, I think it’s important to keep in mind that a lot of these assumptions are built on the city's own biases and survival-driven worldview. Locals tend to see immies as blank slates or vulnerable because of their lack of connections or familiarity with the harsh realities of Withmore, even if some come in with skills, money, or gear. The way people interact with immies could be more about perceptions and less about a blanket rule, someone who stands out might not face the same assumptions.

That being said, there’s definitely room for balancing these assumptions with more dynamic interactions. For example, I could see a case where an immy who shows up with a strong personality or an in-demand skill might still be looked at with suspicion or dismissed as just another lost soul, but over time they earn respect or intrigue from the locals. Similarly, immies might be written off as “new” or “outsiders,” but not every character in Withmore is going to follow the same script, and that’s where the fun of storytelling comes in.

Ultimately, I think the game leans on that mix of assumptions and the potential for players to disrupt or break those assumptions with their actions and reputations. It's a balancing act between sticking to the gritty, harsh reality of the dome while allowing room for characters to prove themselves and push beyond the initial stereotypes.

My view on it is that if an immie comes and makes grand claims, put them to a test. Say they claim to be ex special ops sniper, drag them to a roof, give them a sniper rifle and point at someone you dislike "Shoot that baka" and take it from there. OOCly we know they will likely fail, but icly they may just actually do it, or if not, it's still an in for some very fun and on brand rp, while exposing them to actually doing the thing they talked about.
"My view on it is that if an immie comes and makes grand claims, put them to a test. Say they claim to be ex special ops sniper, drag them to a roof, give them a sniper rifle and point at someone you dislike "Shoot that baka" and take it from there. OOCly we know they will likely fail, but icly they may just actually do it, or if not, it's still an in for some very fun and on brand rp, while exposing them to actually doing the thing they talked about."

I think this is a smart angle to approach it from, and probably something I could stand to do better myself. While I like characters coming out of the gate on the weak side because I feel it winnows out the Born Badass Marty Stu types, honestly sometime big talk does actually get backed up by some walk (and sometimes even big walk) so it's reasonable to give boastful characters a chance to show their potential.