Mann gets it. I didn't want to go into specifics, but there it is.
Park tour guides was an iffy job to begin with - but it was an emergent job that arose from the system for players to connect with players, which is glorious. The take before was pretty low. Now it's less.
There's even more connections going on than Mann mentioned. Less people going to the park affects a lot of businesses (including other 'indie' jobs like fixers). Actually on the whole 'indies' got the worst deal out of the changes.
More obviously, less incentive to visit the park means less RP in the park. An area that already has a large risk attached to it.
'Similar things have been said when much more drastic reductions in coded sources of income have happened in the past, yet the player numbers have grown massively.'
That isn't a good metric for deeming any one change succesful after a litany of changes over the years and is a very simplistic counterpoint to raise.
'Yeah, thats actually oocly fucking over new players by reducing how much money they'll get without you and you're doing it precisely to get around the weekly cap. Now its not nearly as valuable to twinks doing this. It's not strictly against the rules and yes you can ICly justify it, but you're being a DICK oocly to new players by doing it.'
I feel like this is categorizing people who want to do this poorly. I'm sure that many players who are touring don't meet the cap, let alone do it soley to get around it. It's not twinkish behavior to seek PC-to-PC income and it's certainly not as big of an issue as the amounts of money that can be made through scavenger code with NPC-to-PC-to-PC income which seems abusive and *guts* the amount of money the newbie can make.
But in most cases it's there to make new players money that they wouldn't make on their own and to plunge them headfirst into the game, give them some chyen in their pocket, give them some RP and in the cases I'm aware of is done in tandem with teaching them the syntax and the ropes. Something we're encouraged to do often. To create an experience for new players. They're also told of the dangers of the park. They're not baited and set up to die or what-have-you. Immies wander into the park and die with or without the existence of the guides or the warnings.
'We put warnings on the park for a reason. The park, from a game standpoint, is where newbies can learn combat. Income is not its primary purpose and the payout was found out of balance compared to the reality of things. There are plenty of income sources for those who get out there and try. The weekly cap is easy to reach in short time.
Feel the fucking struggle please.'
And many of the points in the thread were not that 'You've gutted my income'. Nobody is complaining that they can't cap anymore. But it does affect a lot of RP, including the new player experience some of those who use the park have been trying to create.
You're right. It's primary purpose shouldn't be income and it was overtuned. I don't blame anybody for knocking it down at all.