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Realism and its boundaries

Alot of players are interested in changing parts of the game to fit realism, bounding it by the laws of our society today. And it's good, because it helps us to immerse ourselves in our roles. But there's a point where a line is drawn in the game between fun, and realism.

Point that out in the healing system, yes it's true that wounds realistically would take alot longer to heal. But then how realistic is the manner always in which you get these wounds, my memory of combat in Sindome is vague, but alot of combat is sketchy in its realism.

A 30k katana can kill a guy with a 10k gun, but if the game was realistic, the only chance the guy with the sword would have was if he either snuck up on the guy with the gun, or was in very tight quarters and managed to shock him with a fatal wound, or injure his wielding hand.

If you were to look at the realism, Gerik would not have ran around on Red with a katana and guns and 40k a peice armor, slicing up newbies, and THEN go corpside for his TV show. Then every guy and his mother would not take the sewers to get to the next level, even if it is free.

Split roles, Jet Black was a rockstar who owned a pizza store. In the game it costs alot of money to start a business, the license itself is something like 25k I believe. That's expensive, how many people like JB in that time period would be a rocker, a pizza store owner, and a criminal walking around with guns.

When was the last time your character had a drink? If it wasn't in the last 24 hours, he's going to be pretty faint. When was the last time he ate? Yet again, if it wasn't he's going to have some nasty stomach pains. Hell, when was the last time she/he sat took a piss? I doubt people roleplay getting rid of the few drinks their characters will consume in a week.

Realism needs to be sacrificed for enjoyment of the game, to be realistic in one thing only means being unrealistic in another. Look at the new healing system.

You got shot in the head, ouch. You stop your bleeding. And then make it to a doctor. For a day, the effects are still there. Even before that, the effects would stay with you for a few hours. Realistically, a bullet in the head would have a high chance to kill you unless it ripped through near the outside. Realistically, a person with a shitty utility knife should be able to walk up to someone with a shotgun, and stab them in the back of the neck, tearing their juglar vein and spraying everything in blood.

But it can't be like that, so where is the line drawn? Oh, and i'm interested in why Max thinks sparring is twinky.

Why is sparring twinky?

When was the last time -you- walked up to someone and said …

"Let's beat the crap out of each other"

... and there wasn't something to gain by doing it?

For n00bs unfamilliar with the combat system, 'sparring' serves a purpose as they learn the commands. �I'd rather see a gym or dojo where they could 'learn' by fighting NPCs with the rpoper conditions, padding ..., but Jman and Kev have many, many more important (and fun) things to code.

For players with a 'reason' to train (TERRA, WJF ...) it -could- serve as role play.

Other than that, all sparring does is injure characters (who now won't heal as fast) for no reason, and given your statements on realism and game playability, I'm hard pressed to think of a themely reason to spar.

Realism?

It's more than a bit hard to extrapolate what will be real, 85 years from now.

That's part of why everyone's version of cyberpunk, and this game, are just a little bit different.

Should a head shot be 95% (or more) fatal? �Sure. �How do you set @fatal to mericful and spar with someone with a pistol unless you can specifically target only arms/legs .. and why would -anyone- even do that?

Yet I've seen people 'sparring' with pistols, with baseball bats ... �Make's no sense at all and in my opinion, comes close to abusing a code loophole. �This ain't (usually) a shoot 'em up, it's role play.

Is that playable when it often takes months to develop a well rounded character with a game history that adds to the collective enjoyment of all? �Nope.

Now, when you combine the fact that the head shot didn't kill you, and that you -really- have to lay low while healing, or get to a doc who (by 2088) should have some very advanced medical techniques and supplies, now it becomes a bit -more- realistic feeling (while still being playable) in terms of 2088.

Sure you didn't die, but you still have to pay the price in either time, or chyen, for getting shot, which is appropriately more realistic and themely than getting shot, waiting an hour and going out and doing it again.

This has the side effect of having the potential to increase role play as well as patronage of certain types of skilled PCs, and I don't just mean docs, I mean anyone capable of providing 1st aid.

Players using other players for services they are not able to proviode for themselves has increased quite a bit recently (kudos to whomever is driving this), and that's a -very- good thing. �Increasing it further, can only help.

The goal, as I believe it to be, is to find the right razor thin balance between playability (for the whole game, not just one or two characters), and realism in terms of what is, and isn't. �Gravity works the same way it does for us humans, it would be great for a bunch of characters if it was lessened, right? �We see in a narrow band of electromagnetic radiation, yet to be able to see in infrared, would be great, right? �Where to draw the line?

By making things as -realistic- as is playable, and supplementing by making available things to do the -unrealistic- stuff in theme.

Yeah, sure, I haven't eaten a bite IC in over a week. �Often you'll see that for playability, -routine- things are assumed to be done. �When was the last time you ate, drank, IC slept (not logging off), used the bathroom, showered .. �Given the time people have available, it makes no sense to take up, say, an hour a day of play time doing the -mundane- things.

Is healing mundane? �I don't think it is. �It is a penalty for either being stupid (walking up to chaim and flipping him the bird, for example), or being in the wrong place at the wrong time. �And it's a penalty that is themely, and can lead to role play.

So, in summary, if you want to go spar and get the crap kicked out of yourself for no real good reason, fine, sit back in your cube and pay the price, or better yet, patronize your local doc. �He or she will be happy to take your chyen … :)

Quote: If you were to look at the realism, Gerik would not have ran around on Red with a katana and guns and 40k a peice armor, slicing up newbies, and THEN go corpside for his TV show. Then every guy and his mother would not take the sewers to get to the next level, even if it is free.

You really should get your info right on that score, admin can verify, that Gerik hardly -ever- killed in his nine-odd month tenior with NLM, your price scale on Gerik was a long way off, Gerik packed about 300-350k's worth of gear on average after he left NLM, and that was just in armor and weapons, not the mundane other stuff that he carried around.

I wasn't playing after he left NLM, I didn't even know he did because I only found out a few days ago he wasn't being played anymore. Everyone relates the greats to pkers anyways. *grumbles*

Sparring is also done on the game because it's a way to pass the time, and it was relatively fun too. Part of that would be taken away by the costs. A better IC way to incorporate sparring was having streetfights, things like that 'Fight Club' movie … There was a thursday night were people fought once, Fight night or sometihng. Things like that, to the first KO. Players like to test their power.

Someone really needs to make a terrorist group.

If only you knew, Mael. If only you knew.

But it's IC information. So no one can tell you.

Sorry bud.

Mael's post was deleted because it contained IC information.

And no they're not disfunctional. A lot has changed since you were here.

-Kevlar

IC informaton… You mean I let out that Mael was permed? I was thinking I should have just hid for all these months, like nine, and then came back and beat up Tylissa and demand she pay me back 2k for clone money.

Your right, alot has changed. I'm sure if they're GM backed they'd be semi-functional. Which they all surely would be.

Quote: from Mael on 5:06 pm on Feb. 23, 2003[br]

Someone really needs to make a terrorist group.

So step up to bat, and do it.