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Stats and how they work for you

I've heard alot about asking OOC-IC questions that are poor (which I don't do) but I want to see what this comes up with.
So I've always thought of stats, and skills as self-evident, meaning, of course that IRL if you wanted to shoot a gun better, let's say then you know what you have to do to get there, practice, maybe read a book, practice some more, and viola! you get better.  or if I want to be a better electrician, or salesman, or hacker, or whatever, it should be pretty obvious what I have to do to reach my goal.  the reason I bring this up is twofold: first some of the skills should be redescribed (some of the ones pretaining to grid and matrix espically me thinks)  yeah, yeah it's on the list right? :)

second of all I was thinking about asking a admin/gm about some info regarding a stat/skill and how it affects me situation, but I don't want to ask and get scolded with the  "it's IC info" statement… ugh, it's only happened to me a few times in the past year or so, but it frustrates me when I disagree.

your opinion(or in the admin's case rules?)

If part of your char's lifestyle or income is based around something coded (e.g. combat, thievery, haggling, etc.) then stats matter for that. But 90% of the time they aren't that important, and this is coming from someone whose last char was quite combat oriented.

Just use your best guess as to how certain stats affect you in different situations. Even if you know it doesn't affect you in certain ways or situations now, it could change without you knowing, and you could end up SOL. I wouldn't worry too much about what different skills and stats pertain to.

In other words, it doesn't really matter.

in most situations I don't, really I'm just trying to get the most out of my precious UE.
UE isn't about trying to get the most out of it. Just apply it to whatever is relevant for what you've been doing lately.