My sense was, several years ago, that corporate players generally preferred their events and public plots to be primarily social and relatively lower on potential consequences in terms of loss and injury, and that players were often not huge fans of the types of spontaneous conflict that most commonly happened during them (ie. their clothes getting torched by molotovs). This is not a judgment, at all, it's just what I noticed myself and I more or less stopped trying to force those players into events they weren't preferential of.
But that was many years ago and there's a ton of new players, and new corporate characters, so I am a little curious to take the temperature of some of them now. If they feel like:
1) Public events topside mostly suit they interests remaining as they usually are.
2) The level of accepted risk for such events would be better higher, or lower, or coming in different forms than it is now, or is mostly acceptable as it is.