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Survey: Risk in Corporate Plots
Getting a feel for corporate player preferences for danger.

I was trying to get a sense from current corporate players as the guided discussion wrapped up whether they felt like the norm of topside events and plots suited their theme and gameplay preferences as far as risk, or whether they felt there could be more or less in the types of events that happened topside.

My sense was, several years ago, that corporate players generally preferred their events and public plots to be primarily social and relatively lower on potential consequences in terms of loss and injury, and that players were often not huge fans of the types of spontaneous conflict that most commonly happened during them (ie. their clothes getting torched by molotovs). This is not a judgment, at all, it's just what I noticed myself and I more or less stopped trying to force those players into events they weren't preferential of.

But that was many years ago and there's a ton of new players, and new corporate characters, so I am a little curious to take the temperature of some of them now. If they feel like:

1) Public events topside mostly suit they interests remaining as they usually are.

2) The level of accepted risk for such events would be better higher, or lower, or coming in different forms than it is now, or is mostly acceptable as it is.

And just to throw in a related third option:

3) If the danger of clothing getting torched by fire was zero, do players feel like their appetite for other types of dangerous conflict in public plots might be higher?

I'd like to see more themed events such as Galas, or events where certain departments of the different Corporations are encouraged to participate more. Networking opportunities between the different departments, perhaps player-arranged would be best. Fancy galas hosted on Blue where restrictions on travel to eh Archology are lifted for a single evening and Dinizens of Green are able to attend provided they adhere to a dress code. CorpSec meetings amongst the different Corporations where colleagues can compare skills, stories? A lot of this can be player-arranged but some might benefit from Staff engagement as well - through the use of puppets and the like.

i.e. Rex Gold is hosting a Gala! Everyone is encouraged to attend! Wear your very best!

2. I prefer lower-risk, but I understand there will -always- be a risk. Bombing an event isn't the only thing someone can do to mess with it. Steal cars, graffiti cars, dip the event, dip people coming out or into the event, send SIC bomb threats or terror attacks warnings, start rumors through spies in the event.

3. If the danger to clothing was absolutely zero, I believe more Topside players would attend public events more regularly and perhaps engage in other public plots as well. Resources -are- limited except for an extremely small number of players, and the fact that exception exists shouldn't be seen as a reason to cast aside the concerns of those with less means. We're not all millionaires, and we know it.

This is helpful Knyght, thank you.

There is an (often unfair) cliche that corporate players are more conflict adverse, I've repeated it myself before, but increasingly I'm starting to feel like the way corporate play has been approached in the past has turned people away from engagement with conflict when they might have not otherwise. These ideas are still rough in my mind but based on a long discussion on OOC-Chat about clothing and fire damage my feelings so far are:

1) The most casual and lightly-treated forms of conflict consequences faced by corporate characters are secretly the most disliked (ie. losing clothing to firebombs).

2) The organization and style of many common corporate plots and events are things where conflict happens to them and in interference against them; ie. corporate characters are often the predesignated victims and mostly respond to other player's conflicts rather than having as many avenues or agency to take conflict to others in public plots.

I think that allowing highly skilled tailors to patch clothing in a way that makes it not obvious they've been repaired would be a more realistic request than asking for fire not to do any damage to clothing.