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Weapon type

I was just wondering, are brass knuckles considered a mellee weapon or are they just like a brawling weapon?  Personally I think they should just be a brawling weapon, and I also think it would be cool if you could wear te brass knuckles.  Just a thought.
Yes they are a brawling weapon.

Wearable weapons have been tossed around. Perhaps Rastus can shed more light on if anything's been set up for them yet.

I didnt know that. What else is brawling instead of melee?
melee n. 1) confused fight, scuffle.  2) muddle.


how appropriate.

Brass Knuckles…tough to say. A good Martial Artist can use brass knuckles, but they would limit certain types of strikes. History labels it as a Brawlers weapon, slip em on in a bar, clock a guy, slip em off before you get busted type thing. But then, all the melee weapons seem to fall under that catagory. Take an Axe Handle, that beasty is not meant for grace or skill. Just growl and swing.

But there's a difference between thwapping someone with a stick or hitting someone with your fist (or something on your fist). Like the difference between throwing a rock or shooting a gun.
I'd say more like the difference between hitting them with a recking ball, or just running them over with the crane's tracks.
I have a hack formulated at the back of my mind that will remove brass knuckles from the conventional weapon code and instead implement them as a damage boosting weapon for the regular brawling AND martial arts styles. I'll do that for a number of wearable weapons (sap gloves, spiked gloves, boxing gloves (negative damage mod), etc). I'll also be working on a seperate list of more unique wearable weapons that will work with their own combat scripts. (razor claw gloves, shoulder mounted rocket launchers and wearable gyro-stabilizer systems for heavy weapons.). The heavy weapons are probably going to be INCREDIBLY rare in the game, but I'll make the necessary hacks to support them properly instead of botching them into the game as regular weapons with funkay messaging. Expect to need some serious borging before you go out hunting with your miniguns and twinned 20mm shoulder mounted howitzers.

Shhh, but I plant to create anchoring cyberfeet systems so the crazies who go full borg can lock themselves to the floor to fire the -serious- recoil artillary.

So us Judges' WJF Combat Gloves with cemi-circle (very sharp, it says so) razorblades will do extra damage when we use our Ancient Judge Lotus Style Realistic Punching Action Fist?
WJF armor is most likely in need of an overhaul when it comes to descriptions… we shall see.
*drools* I was just thinking about that like friday or something. Wondering if you'd need a gyro harness for some of those guns. While yes, some could pick those huge gatling guns up and fire them, they'd hit everything and anything except their target…and a gyro system would allow the reduction of recoil, not to mention taking the weight of carrying them off your arms and onto your hips/shoulders...mmmmm.

*in other news*

Stonemonk stands firmly in the middle of the road, facing off against Rastus. The two grapple in a test of strength, one trying to overpower the other. Stonemonk, with but a thought sends his foot anchors loose to set themselves in the ground, rendering him imobile. Rastus begins loosing ground when.. *HONK HONK* Iga's prank van comes rolling in from the west, honking a warning that his brakes aren't working. The reinforced plasteel cow catcher bumper slams into Stonemonk. While Stonemonk's upper body (made of stone) is undamaged, his torso is ripped from his cybernetic legs. Shoulda kept the stone Mr. Monk...

The weps, even just the knives, are too expensive. IRL, most people can get a knife without too much trouble. Thinkin' up new code for the heavy guns is all fine and well, but what about the grunts who inhabit the lower regions and like the hand to hand weps? The're a little overpriced for what they are.
Well, from playing, it seems to me that 20 chyen=1 usd
because SHI is minimum wage and 100chyen, minimum wage nowadays being around 5$.

So, 1000 chyen=50 bucks

Just pretend you're paying in pesos or drachmas or yen and nothing looks that expensive anymore.

Besides, a carbon steel pipe is just 200c - the classic thug weapon.

Murphy is correct. That's how you need to look at things and no the lower end weapons are NOT overpriced in the least. What you need to do is find a real job in the game and you'll think twice when you come across that gun worth 40k.
ok well i was confused. I heard somewhere that a chyen was worth 1/2 of a us dollar, so stuff seemed too xpensive. my mistake.
20 2085 Withmore City chyen equals 1 2000 US Dollar.

40,000 chyen = $2000

Note the dates in the currency conversion as well.

We only used that conversion when we normalized the prices of items almost 2 yrs ago. Since then, the currency rate has drifted due to economic shifts and adjustments we've made along the way (like increasing the price of apartments).

Justa quick question,
�Brass knuckles are a wearble brawling weapon..are they any others �or even wearable martial arts weapons? �Like toe knives and finger claws and the like?
If you read back, Rastus' post clarifies that there will in fact most likely be other wearable weapons…one of which is claw gloves...etc...
Going back to the point made about the relative value of chyen to the US dollar, the way I see it it's irrelevant.


The value of an item is simply whatever someone is willing to pay. It wouldn't matter if in Withmore all the knives were the equivelent to the price of a widescreen TV in US dollars, because if you really want that knife, you're going to pay the asking price.


I don't see that the value of items has to have any bearing on our real world ecomomy.

Everything is relative, if you earn 100 of something in an hour, �rather than 5, obviously things are going to raise in price, it's called inflation…

Anyway. Probably should've started a new thread to talk economics, but hey.

The economy is fine if you ask me. If you think stuff's too expensive, work harder, damn slackers.

;)


I have 2 logins for some reason…I can't remember why


Oh well, I'll stick to using this one..

Yer right…something is worth what someone is worth paying for it.  However, there is a basic value. Cost of products, quality of the item compared to other items, etc... The Dome economy puts a value on the items, if these items (if legal) were being sold in a store, that's how much you'd see them for. Individually you can sell something for whatever price you want.  Besides that, there has to be a 'set' value so that Mr. Appraisal Newbie has something to go by.

Those prices are based of the economy of the dome which is affected relatively little by the number of PCs in game.