Ok, that was a great start to the manual. �Very clear, and I'm really getting a feeling for how to write scripts. �What is the "editor" we will need to write these? �That's my first question.
My major question is, how are these scripts implemented into the game once written? �Do they have to be "set off" in real time? �Or can they be put in the code so that they will occur by themselves at random times to random people? �This is what I had initially envisioned for doing some of those eye scan advertising ideas and the like, or my idea of a car driving by and splashing someone or something. �So, if they can occur randomly, how do you narrow down the location of where they are able to occur? �Do you have to put that in the script?
I think I had some more questions but none of them are about the manual directly. �It was very straightforward and I took a bunch of notes on it to think about. �I'm going to start jotting down some possible scripts soon. �Just let me know how I put them into the game or give them to you.
Well I suppose that's the test script command which is going to be explained in Kevlar's next post, so I'll try to be patient. �But really, I find this incredibly exciting as I've wanted to try something like this for some time now. �I really want to learn about this sort of coding and this seems a good place to start.
How many people are actually on this section of the forum? �Are a lot of players interested?
*is getting really excited* �Thank you so much J and Kev!
(Edited by Tylissa at 4:10 pm on Sep. 14, 2002)
(Edited by Tylissa at 4:11 pm on Sep. 14, 2002)