–--------
uses $tutorial_script
create $dream_room "%offstage"
actor "%john" "John" "John is a short man, wearing non-descript clothing."
display "Emoting is a manner in which you can communicate non-verbally (and verbally) using your character."
enter %john
actress "%jane" "Jane" "Jane is a tall woman, with bright green eyes and non-descript clothing."
enter %jane
place %john is "standing here calmly."
as %john
emote "walks into the room, he glances around with a chuckle."
display "We are going to put John through his paces, and show you exactly what he typed in order to emote what he did."
display "For example he just typed: emote walks into the room, he glances around with a chuckle."
display "Instead of typing emote you can just type :"
display "Emotes can contain verbal communication as well."
emote "begins to shake with laughter, \"It seems like all I ever do is teach tutorials.\""
display ":begins to shake with laughter, \"It seems like all I ever do is teach tutorials.\""
display "You can try emoting. The monitor in the room will show you how you look to others. Emoting is always from the third person. There are two other ways to do non-verbal communication, spoof and pose. Those are covered in other tutorials. You do not need a space between the : and the start of your text. You can also do ::'s eyes widen. Experiment with : and ::."
display "You can practive your emotes in here. Try including the name of another character in your emotes."
emote "grins at Jane and walks over to her, putting his hands on his hips and looking Jane up and down, \"Looking good!\""
display ":grins at Jane and walks over to her, putting his hands on his hips and looking Jane up and down, \"Looking good!\""
display "You can use someones name in the non-verbal part of your emote, even if you haven't been introduced to them, but don't use their name in the verbal part unless you know it!"
display "It's a great idea to get in the habit of using emote, pose or spoof all the time, instead of less descriptive means of communication like to and say."
display "Keep in mind that unlike pose, when you use someones name in an emote they will NOT automatically see it unless you are addressing them, or they are specifically watching you. That is one of the benefits of learning pose (see pose tutorial)."
display "Practice your emoting now."
display "Commands:"
display "emote "
display "watch "
display "watching"
display "address "
display "addressing"
display "Help Topics:"
display "help emote"
display "help speaking"
display "This ends the tutorial. Type 'to holo I'm done with the tutorial.' to finish up."
-----------------------
uses $tutorial_script
create $dream_room "%offstage"
actor "%john" "John" "John is a short man, wearing non-descript clothing."
actress "%jane" "Jane" "Jane is a tall woman, with bright green eyes and non-descript clothing."
display "The scene in front of you shifts as the tutorial begins."
enter %john
place %john is "standing here calmly."
enter %jane
display "OOC stands for Out of Character. It means whoever is using it is speaking to YOU the player NOT your character. Any communication not defined as OOC is automatically considered IC (In Character). xgame xooc xm ooc and xhelp are all OOC communication comands."
display "Type 'look' without the single quotes to see the room you are in."
display "Any examples that say type 'some command' mean to type the command as it is in between the single or double quotes, do not type the quotes. This applies to help files as well."
display "There are several ways to speak and be heard on Sindome. However, you also need to listen. You may hear what someone is saying without specifically 'watching' that character, but you might miss things as well. It's always a good idea to watch people in the room you are currently in. Right now, type 'watch john' and 'watch jane'"
as %john
to %jane "Good afternoon Jane."
display "John spoke directly to Jane by typing: 'to jane Good afternoon Jane.'"
as %jane
say "Hi John!"
display "Jane spoke using 'say Hi John!' that is non-directed speach. Meaning that John might miss what she was saying if he wasn't speacifically 'watching' Jane. Some rooms are busier than others (Streets, bars) making it harder to hear what someone is saying if you aren't 'watching' them or they are not using directed speech (using 'to')."
display "To see who you are watching type 'watching' certain stats like perception (PCP) increase the number of people you can watch at once as well as increase the chances of seeing what someone says if you are not watching. To see you you are address (meaning those that will definitely see what you say if you use say, or to, but direct the to at someone other then them, type 'addressing'"
display "Use 'to john Hey, how are you?' to practice talking to John. Don't worry if he doesn't repsond. Then try talking using 'say hi.' and 'shout hi' to see the differences."
display "You should keep in mind that both PCs (Player Characters) and NPCs (Non-Player Characters) require some time to respond to you. If you start talking to someone you should give them enough time to respond.. don't just walk away if they don't respond right away."
display "Important Commands we went over (and some we didn't):"
display "say "
display "watch "
display "watching"
display "address "
display "addressing"
display "shout "
display "look "
display "ooc "
display "xhelp "
display "think "
display "Important Help Topics to read:"
display "help speaking"
display "help xhelp"
display "help emote"
display "help pose"
display "This concludes the basic speaking tutorial. To move on you will need to speak to the hologram that is in the room with you. Type 'look' and figure out the hologram's name. HINT: It starts with Hologram."
display "Now type 'to holo I'm done with the tutorial.'"
display "The scene in front of you shifts as the tutorial ends"
