The biggest thing that I liked about Zmud was how the text you type remained in the text box, highlighted, so you could hit enter again, or simply type something different. I had some problems switching to pueblo because I did like Zmud better, although WInXP made it crash alot.
As for the commands staying in the input box, on pueblo you can right-click and have the past few commands there.
I'd work on Linux, but 3dsmax won't run on it and SoftImage is crappy. It wasn't in the late 80's when it was brought to market - back then it was top of the line. THEN. It hasn't changed much since then. That's a bad thing. At any rate, -I- hate it. And I don't trust windows emulators, the whole idea seems counterproductive.
Anyway, zMUD is cool, yeah.
If you wanted to spend some more time (by not cheating with a GUI tool) you could create the client in MSVC++ and design it so that the players are given an unfair advantage. Too bad you scrubbed the project though...
Either way, I think that I may, after I'm done with some current project, create a client myself so that the game, quickterm, and BGBB are wrapped up in a window together. I like convienance.
Pertaining to my own client... I'm going to try vb, despite it's problems, so if anyone has an ANSI translation function for a rich textbox, I'd like to see it, it'd save me alot of work.
You know, creating a client that works with MOO code wouldn't be so hard... It might be worth toying with...
As for the MUSH client, I'll give it a whirl... Which is the best for Linux? Maybe I'll start playing SD on my REAL computers... Not excuse for a calculator windows.