Existing players used to logging in with their character name and moo password must signup for a website account.
- BlackSoul 1m
- Pladdicus 49s uh
- Wulf 4m
- MrRedgrave 1s
- Archangel212168 3m
- hex 9s
- PsycoticCone 3m
a Mench 28m Doing a bit of everything.
- Crooknose 18m
- whatislove 23m get big
- Sivartas 1h
- Fay 1h
- Raven 16m I lost myself, in the dark charade.
- zxq 9m Tools: https://ansicolortool.neocities.org
- Yizhi 22s
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now
The link to download ZMud has been dead ever since I first logged on, something like a year or more ago. What's up with that?
You should of posted about it back then.

Anyway, its fixed now.

Hey is the free Version of Zmud not compatable with Windows XP?  I dowload it, try to open it, and it says it can't find the exe file
Err…  I tried the trial a while back on my WinXP machine, and it ran smoothly.  After using it for a little while, I realized the only things it has that pueblo doesn't are the illegal client side macros.  I don't think it was coded too well either, for me, it crashed alot, but that may have been XP, I dunno.  All I can tell you is I use pueblo now...
zMUD is faster than pueblo, the mapping functions are neat. That, and it's pretty cheap to boot. It was probably XP that caused it to crash, because it runs just fine on 98 and Win2k. Haven't had a chance to try it on NT4 but I'm pretty sure it'd work great there too.
It wouldn't surprise me , WinXP messes up alot of the software that I used to have…  That's why I worship the Penguin!!!!!

The biggest thing that I liked about Zmud was how the text you type remained in the text box, highlighted, so you could hit enter again, or simply type something different.  I had some problems switching to pueblo because I did like Zmud better, although WInXP made it crash alot.

Pueblo made Windows crash on my box.

As for the commands staying in the input box, on pueblo you can right-click and have the past few commands there.

I'd work on Linux, but 3dsmax won't run on it and SoftImage is crappy. It wasn't in the late 80's when it was brought to market - back then it was top of the line. THEN. It hasn't changed much since then. That's a bad thing. At any rate, -I- hate it. And I don't trust windows emulators, the whole idea seems counterproductive.

Anyway, zMUD is cool, yeah.

You know, a simple MUd client isn't all too hard to make.  All you really need is a program with a rich text box control or something similar with an ANSI translation function, a text box and a Winsock control.  It's simple enough to code in VB, if you have the time.  I actually have made one already, without ANSI support.  The code sits alone on my box, waiting for a bored summer day to give it ANSI, compile it, and put it on a website.  Heh…  It would be kind of cool to have a client designed especially for sindome...  You could access the BGBB and the NLM Quickie from the same window that you play in, maybe via a tabstrip or something.  If you like the idea, I'll start a new topic on it, so tell me what you think. (It's quite obvious I think as I'm typing...)
I despise Zmud

Mushclient is what I use, and what I'd recommend to people who asked me.

I don't much care if you wanted my opinion, you got it anyway.

:)

I'm in agreement with the post above, MUSHClient beats the snot out of -any- other client for general M**ing, VMOO is better for programming 'cause of the seperate editor window, but apart from the MUSHclient it -the- shit.
We were going to create a sindome client but I decided that I didn't want it to have any features that would lessen the SD experience for those who didn't use it, so I decided to have the project scrubbed. Besides, it -was- being developed in VB which as most people know, doesn't port well.
I never have an original idea…

If you wanted to spend some more time (by not cheating with a GUI tool) you could create the client in MSVC++ and design it so that the players are given an unfair advantage.  Too bad you scrubbed the project though...

Either way, I think that I may, after I'm done with some current project, create a client myself so that the game, quickterm, and BGBB are wrapped up in a window together.  I like convienance.  

Pertaining to my own client...  I'm going to try vb, despite it's problems, so if anyone has an ANSI translation function for a rich textbox, I'd like to see it, it'd save me alot of work.

You know, creating a client that works with MOO code wouldn't be so hard...  It might be worth toying with...

As for the MUSH client, I'll give it a whirl...  Which is the best for Linux?  Maybe I'll start playing SD on my REAL computers...  Not excuse for a calculator windows.

Damon is available for questions and shit concerning the client he was working on for SD. He can be contacted via AIM: RookiePSU.

Or, try aim:goim?screenname=rookiepsu