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- Burgerwolf 8m PANCAKES
- PsycoticCone 44s
- SmokePotion 1m Right or wrong, I'm getting high.
- Mikael 3m youtu.be/WM33Hr94SKw
- BeforeTheWhispers 16s
- Chika 2h
- whatislove 5m reputation is whoever holds a bigger gun
- Terrible_the_duck 1m
- Sivartas 5s
- Wulf 1h
- VermilionGrin 2m
- Fay 2h
- Pladdicus 19s uh
- Rillem 4m Make it personal.
- AntiqueBeast 1m White grace, hidden in the dark.
- zxq 15m Tools: https://ansicolortool.neocities.org
- Ociex 43s Brownies for the win.
And 26 more hiding and/or disguised
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Badlands Cleanup
The emptiest place in the game is the dirtiest

Over the years, a lot of features have been added to the game, focused on the badlands, that enable building features that show up in the distance to badlands explorers.

Putting aside that there is a bug for some of these, in which structures that are no longer there are lingering in navigation hints in other rooms without being cleaned up, there are things like the new campfires that are very easy to put up and never seem to really go away. It's pretty easy to trip over unused campfires out there. I think there is code in place for campfires naturally burning out, but if one is never lit, it seems it may just linger forever.

I think unlit campfires should probably wither away after a while. They cost nothing to make and will just linger in the badlands forever, it may help with how spammy the navigation directional hints are, sometimes.