When viewed from that perspective a PDS load makes sense for biomods.
Does that create a situation where a biomodded solo might be giving up some edge when it comes to Chrome and Nanos to a solo who decides not to get biomodded?
It seems that way.
It's a good thing Sindome is evolving so that there are more ways to "win" than just being able to vat someone by yourself.
(Edited by Celestial at 6:04 pm on 4/24/2022)
Or is it the case these days that anything that's not combat related is considered "not a mechanic"?
It wouldn't surprise me if it were one of the things that got lost when biomods were taken off the plate of GMs and builders and put entirely into PC hands. The thing I'm thinking about could be a bit hard to automate, as it might not have always taken a predictable magnitude or [url=https://en.wikipedia.org/wiki/Sign_(mathematics)]sign[/url].
From the perspective of the designer the mechanics should generate dynamics (The meta) which generate the aesthetics (Theme). When approached in this way the biomods do not fit into the cyberware model. Anytime something aesthetic is forced into a mechanic as seen in larger multiplayer games such as MMOs it receives tremendous backlash. Just look at Lost Ark and their community.
It was discussed extensively five and two years ago and the ultimate argument against lifting any restrictions was worry that the game would become a furry playground. Make of that what you will, but I doubt you are going to change any minds.
If that's the major concern behind this restriction either make splicer biomods a privilege for vetted PCs only, or better yet enforce that certain behavior is not themely/appropriate through roleplay like we do with other issues. If someone starts going too hard on the furry stuff, ask them to knock it off.
Why would we even change it? From a staff perspective, biomods are extremely popular despite the restrictions. With all the complaining you'd think they're never used and everyone hates them.
Yet the opposite is true. Aesthetics and self actualization have a cost, and the PDS is that cost.
Lacking from your model, Varolokkur, is that mechanics can also be B. Behavioral. Where we want to encourage or discourage behaviors through mechanics, ultimately to reflect the theme we want, but player psychology is neglected in the MDA model. Here it is used to the fullest extent, and they have achieved that purpose perfectly.
Furthermore, this isn't League of Legends. You're not buying a skin for a character. You're playing a roleplaying game. Your 'game dev senses' are hellaciously off base.
There are -hugely- significant plots around biomodification. These plots affect specific characters more than others, but they are still significant and cause both social and physical pvp. It is a plot device, and the physical 'weight' of biomodification does, justly, impact your character and potentially aligns them for or against different things in nuanced ways.
These plots take place both on a huge, playerbase wide scale, and in the background.
Asking to be able to move something that is not a part of someone's body would be a massive undertaking. Muscles are a big heckin deal. In my view, we are in the stage where biomods are still controversial and still exciting. The UN places heavy limits. This allows us to engage with the ethical, moral, legal, and social results of pursing this kind of genetic modification. Its super interesting. I feel that minimizing the physical effects that take a toll on your character only reduce this kind of interesting conversation. The end question (or at least a big one for me) would be - what is humanity and does it even matter?
Take PDS effects away and the conversation is still there, but is far less interesting.
@alittlelonger - I'm genuinely curious what aesthetic advantage biomods grant since that argument has come up a couple times. To be clear, I'm not against them having a PDS load! I just don't know what function they serve beyond personal RP flavor.
The flipside of this pedantic argument is that yeah I can say that, but when it comes down to it, can someone's violence not always override my RP? Of COURSE balance is necessary when I can get my character removed from RP by someone who HAS decided PvP is more important. Not to mention the argument that yeah, RP and flavor is important, so let someone look cool and interesting and also be the type of character they want to be without needlessly handicapping themselves; it will make for a more interesting environment than boring generic killing machines.
So to sum up, I have no idea what to do.