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Device crafting lacks input information

My character recently made something that required a phone.

I as the player didn't know that the crafting task required a Progia. The only way to figure that out seems to be to craft it.

Had I known, I wouldn't have used a Progia with 1000+ minutes left on it. =(

Is there some way to get a verb on a craftable object that will list the required pieces?

The messaging for the craft action lists the components (too late to matter) but that info could be shifted into a confirmation prompt instead maybe without too much code wrenching?

craft turbo encabulator from prefabulated aluminite

Do you want to craft a Turbo Encabulator from what used to be a prefabulated aluminite and pentametric fan? [Enter 'yes' or 'no']

@0x1mm

You are right.

In my rush to craft the device, I Y'd straight through that prompt.

Sorry to be clear, there isn't a prompt now. You didn't miss it.

Just that there could be a prompt added, maybe, without too much developer effort because the messaging already identifies what items are used in crafting, it just does it after the crafting is triggered instead of before. That might be a simpler solution than sticking crafting components lists in the examine.

I've added a confirmation step that warns what components will be used and that they will likely be consumed in the process.