Perm them. Very difficult to do if they're experienced, only a handful of players will be willing to even attempt it, but solves all problems for good. Also leaves people attempting it open to the same treatment.
This could work, though when you're expecting your enemy to spend 6-8 months in the vats before popping back out, it can make it difficult. Admittedly, sometimes you die right before you need to sleep or go to work, or you're experiencing some bleed from it and decide to take a day or two off to cool your head.
Outlive them. Works every time if you're more patient and cautious than them. People have a habit of taking themselves off the board without outside interference, but requires a lot of willingness to live through a long stalemate.
I've had enemies that have done this, and it's always kind of sad to me that they do so before I get a chance to have a hand in their downfall or RP with them further.
If you want to experience more RP from your opponents when you do lose, then be a good victim. Some people will have experiences where a solo, or similar, will put in extra effort to make it entertaining, or at least try to do a job in a way that is less stressful for the victim.
I've certainly experienced this behavior from people who've killed my character, and it is appreciated, though it's hard to be a good victim when your character just gets ghosted, or seemingly killed for being in the wrong place at the wrong time without any chance to explain themselves during or after being killed.
Eventually, everyone can get max UE and be on the same play field.
While yes, everyone can in theory get to max UE, that doesn't automatically make them on the same playing field. A non-combat max UE character, unless they're in a very lucrative profession, very well connected, or topside, is ultimately at the whims of even mid to low range UE combat characters.
That said, if you really want to promote the health of the game- seriously- stop doing things yourself if it's not a challenge. Hire someone who has a realistic chance of failure to do the job for you.
This is an excellent suggestion. The first time I encountered it I was confused why the person would hire someone else to kill someone when they could do so easily, but it is a great way to spread the RP and wealth around and create situations where the intended victim can possibly survive the encounter.
Lastly. Sometimes you just have to live under the oppressive hand of the Big boys TM for a while. There's nothing wrong with there being a group of top end players who are scary as hell with not real competition. It can be themely. It only becomes a problem in my mind when these players use this position to stifle play instead of using it to enrich play.
I absolutely agree. It can be themely and some players and groups have done it very well, creating lots of RP and work for other PCs as well as those subtle fucking over of other PCs just enough to let resentment build over time to where they'll take that job your enemy gives them just because it's a chance to fuck with you.
I try to go out of my way to pick fights with characters my character would find annoying, or hold a grudge over some past slight and bully them a bit on pubSIC or make vague threats without actually doing anything to them, just so that as they grow in UE, power, influence, etc. they're more likely to take that job against my character, or find other characters that dislike my character and band together to fuck with me.
What most people do not know is, me and mine are chill as fuck. We, and me in particular, have been lenient and given others opportunities to get out of the shituation they have gotten themselves into, or even left them alone completely when the events involving them ended and there was no further reason to fuck with them.
This could very well be true, though I can't say I've seen evidence of this. Mostly the opposite.
This perception of an imbalance is bullshit. My circle is small. In comparison, there are a lot more of you than there are us.
This is true from a purely mechanical/numbers standpoint, though for most people it can be difficult because of timezones and schedules to coordinate two PCs, let alone three, four, etc.
It is not our problem that you did not invest in the appropriate systems to compete with us
I'm sorry but this just sounds like the kind of argument a min-maxer would use against people who don't min-max. Not to accuse you of doing so of course, but just to say it has that "git gud" type of vibe to it.
As far as becoming each other's competition goes, I have explicitly done this some months ago, separating myself from a group that had all the odds stacked in their favor from the mix on up. Together, me and this group controlled a large portion of the player base, there was no one that would oppose us, and those that did were strong-armed and killed before they could get any real power of their own because we were a group of experienced and resourceful people backed by powerful organizations and people across the city.
If you're referring to who and what I think you are, there were certainly people who did oppose them, and while a proverbial hand may have broken so as to not become a fist swinging against them soon, I can't recall any instances of that hand being outright cut off.
It's a lack of willingness to play the game in a way conducive to an OOCly friendly atmosphere while competing ICly. I have witnessed every other player group in the game intentionally expose themselves to consequences and considerable risk, instead of intentionally gaming the system in order to stay safe at all times. That's not because they're bad at the game, it's because the game is boring otherwise.
I have to agree with you here. Considerable risk that hasn't always played out in their favor, or hasn't been a very transparent ambush when none (or very few) of their enemies were around disguised as risk.
You're making yourself out to be the victim when your entire MO is, and has been for maybe a year now, to repeatedly and relentlessly vat people in groups whenever it is easy for you to do so, and then offer absolutely no recourse or chance at retaliation. That's not an honest argument to bring to the forums, and that fact that you refer OOCly to your character's friends the same way your character refers to them ICly tells me there's a lot of bleed going on that you shouldn't be entertaining.
The argument put forth does feel a bit in bad faith, considering that it isn't really representative of what people seem to be actually witnessing/complaining about.
When you decide that you want to Win Sindome you're doing so at the cost of everyone else's enjoyment of the game.
This feels like a great and concise summary. I'd love to give the benefit of the doubt and assume that no one playing is trying to Win Sindome, but when there are so many IC behaviors that seem to be done for OOC reasons/advantages, that benefit of the doubt can be difficult to maintain. Particularly so when a seemingly decent chunk of the community says they feel a certain behavior is harmful to the game as a whole, and are met not with "I didn't know people felt that way, I'll take it into consideration" or any sort of attempt to see things from their side but rather a "Y'all are brainwashed and wrong."