- PCs can get access to tow trucks and I was under the (perhaps mistaken) impression that most mechanics were expected to drive those tow trucks as part of their job. Consider asking your IC boss about that.
- Some jobs require specific locales to actually -protect- your job, not make it more difficult. Let's say I need a mechanic to fix my car. I slot an auto-tech skillsoft and get rolling, and now I don't need to pay a mechanic at all, let alone wait for one to be available. But, I can't, because I don't have a garage. The garage mechanic ensures that people will seek you out for your services and RP rather than just doing it themselves.
- I'm not sure about broken vehicles requiring GM intervention because I've never played a mechanic, but I'd speculate that if you're a new mechanic you may not yet have sufficient IC skill to do everything that's possible.
- In terms of tools, your IC fear of losing this expensive toolbelt you saved up for is extremely themely. Many characters are forced to reconcile the risk of investing in what they need to do their job against the fear of losing it. It could motivate you to make friends with a tough chummer and have them walk you to work, or to rob another mechanic so you have an extra set, etc. Making tough decisions and dealing with the consequences is what Sindome is all about.