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Legacy Cam Systems need to go

1: OOC Metagaming: People are passing these systems on to their friends. Don't pretend it isn't happening. We all know it is. We all see it. It's not even hidden.

2: It kills the secure tech market: Why buy new cams when you have a whole legacy network?

3: It kills data gathering gameplay: If you have a huge network you got from players who stopped playing 2 years ago, then you need to buy a lot less data, huh?

4: These cams are often put in my max ue people, and cannot be removed.: I've literally had the best PC secure tech in the game try to remove a part of one of these systems, and they could not.

I would suggest staff clear these systems, and dump the equipment into the market, when the owning player leaves/ moves apartments. If you don't pick up your electrionics, the landlord is gonna sell them for drug money.

While I won't point the metagame finger at anyone since I would have zero proof to do so, I can see what you are saying.

Another point I would add would be "Getting away with something." We already suffer from widespread Small world accusations. "Oh, that shroud had a pickaxe, SMG, Stiletto, it must have been xxx" is such a garbage way to play and it only compounds when there are rooms with ten legacy camera networks that can't be broken down. The argument could be made even more so when they are in crowded rooms.

The thing I really am curious about is how cameras tie in with rarity. If these people with their super networks possess all of them then me, trying to get a camera to watch my front door or something, will never be able to get one.

There are two problems here:

1. Cameras never expire; at most someone can spray them which is trivial to clean.

Simple solution, cameras break down after X days, redeemable into some scraps. Add actual cost to running those networks. This will quickly weed out the size of them.

2. Networks can be massive and shared across many people.

No idea how to fix this codedly, but could be relatively easy to set with policy that your camera network is… your camera network, not to be merged across multiple people. Together with definitely per sector limitations.

I do not hate camera, but they are way too good of an investment.

It is pretty trivial to hire someone to scan and dismantle someone's entire camera network. Hire more techies, promote the techie economy, etc. I see a lot of half-hearted attempts for people to deal with cameras and the majority of them are seeds planted by GMs which go largely ignored.
Reefer is completely correct, and just seeing the same complaints as 4 years ago about camera systems really drives home to me how much players will construct a fear of something based on repeated rumours and never actually test anything for themselves.

No one who has built and maintained and defended and paid the upkeep on these systems would ever think they were permanent, and anyone who has dismantled these systems would know how vulnerable they are. And anyone who uses them know how little they can be watched in practice.

The reason large networks used to be more common and now aren't being constructed isn't because there's just a gameplay warping amount of feed sharing but because those large systems used to be more effective and now they aren't anymore. I am quite experienced with the old and new systems both, and I for one neither really use nor fear them.

They're also the only deep and effective tech system in the game. They should be effective when employed with excellent skills and knowledge and resources, as other things like vehicles and combat are. This is the model for other techy gameplay systems to rise to in effectiveness, not one to tear down out of paranoia.

Reefer: It is pretty trivial to hire someone to scan and dismantle someone's entire camera network.

I've tried. Literally had THE BEST techie pc try. could not remove a part of the system.

This was in my original statement.

I don't think it's fair to wave the "Players are fear mongering" flag when more than just SmokePotion has attempted to hire techies to dismantle the trivial camera networks and get met with "Sorry, literally impossible."

You can't speak as if you're an authority on something while glossing over that:

A) There are a lot that can't be removed for whatever reason (I understand the tech could also not be telling the truth but let's assume they are)

B) Claim that they aren't very effective when some people even have cyberware that allows them to monitor it outside of a monitor or that some people idle loop to monitor them.

C)They are often used prior to a lot of murders.

With that said, I'm not even against people having cameras. I just think the bar should be lowered for removing them if they are indeed the work of a Max UE installer who has moved on or won't be able to be hired to reverse their work.

Every camera that was ever put up by players once upon a time can be taken down by players now, somehow. Sometimes there are additional considerations or service requests or really really really hard skill checks involved, but the best would be familiar with those things.

There are also cameras that are not intended to be uninstalled without major GM oversight because they're part of faction installations or bases or systems.

Claim that they aren't very effective when some people even have cyberware that allows them to monitor it outside of a monitor or that some people idle loop to monitor them.

Cameras are very useful defensively in small quantities, but any player who had used these systems would immediately know why concerns about active monitoring and the boogeyman of large legacy networks are not compatible.

If players think that is so powerful, give it a try yourselves. But I have a feeling anyone who did would feel they had wasted time and money and effort on mechanics that were more limited than they realized.

Now that said I don't know if there is a rarity issue that might prevent players from attempting that and learning from it. My perception was there was always enough cameras around for whatever I wanted to do myself, either through teardowns or purchasing, but I also haven't tried to build a massive camera network in the last two years because I see it as mostly pointless.

Subjectively it seemed to me there was ~20 cameras kicking around usually in weak networks or in stockpiles or for sale but that could have changed lately and if there is a rarity factor impacting players it would probably be a good time to address that.

I just want to say there's at least three ways to make an uninstallable camera ineffective.

I think the biggest issue with cameras is people smallworlding with them when it comes to watching movement or interactions on the street. Ox1mm might die when they read this phrase from me but I think that's just a culture issue. It's one that happens beyond camera watching and I think can be corrected if we all call it out when we see it happening.

" I think that's just a culture issue. It's one that happens beyond camera watching and I think can be corrected if we all call it out when we see it happening."

While I agree, I think most people will small world events and simply not care if someone mocks them for doing so. The repercussions for saying "The poncho used xxx weapon? It can only be…." is FAR less damaging than people now using that information to justify reprisal.

Not to divert the topic though, I believe saying that any camera a player has put up can also be taken down is a little bit of carrot and stick reasoning. While yes, it is POSSIBLE, it is unlikely to happen. That also seems to be a sindome culture thing, because I've read things such as "Any NPC can be killed" while the NPC is locked behind an impenetrable door that won't be opened anytime soon, or "Any vehicle can be stolen" if you can somehow track down the proper item for the proper vehicle and afford it (Though with rarity and price checks going on this may not be a problem in the near future).

There's going to be some cameras you can't take down. Like Ox1 wrote, some are for factions that are probably installed by staff. There's going to just be the best of the best that someone probably can't take down too.

I'm all for a decaying system where if a PC that put up security gear dies permanently that the score slowly fades over time. Or if they haven't logged in for like a year and a half, their install score decays over time.

But not for any active PC that's still around and did the install work.

While there aren't ways to uninstall something that's uninstallable, there's about three ways to make them [i[ineffective[/i] that I'm not sure everyone knows about. But could ask around IC.

It being possible to rule camera installs if your skill is high enough is a strange if you compare it to the other systems in the game. The odds in combat can be evened through numbers or a well planned ambush, or several other things, so even if you're the best fighter on the game you can still be killed.

There's special equipment for decking that negates skill advantage in some instances as a non combat example. There's also stealth that has multiple ways it can be thwarted if your skill is lower than the super ninja hiding in your closet.

For most other skills there's not really a direct skill vs skill contest, and as far as I know the only two skills where you can basically be dice roll king at a high enough level have to do with installing furniture or tech.

I'm not sure "legacy cam systems" have to go but as it stands the only I'd see it being possible to remove certain cameras would be for me to reroll and invest two years into becoming the best tech the game has ever seen. (After the guy who superglued the things in place, of course.)

I make do with the methods we have available to temporarily make cameras unusable but I see where SmokePotion is coming from on this topic. It might help if there were even a one use item a tech could use to get a camera down.

I agree there is potential for specialist drought because there can be not much reason to highly specialize except for that one purpose, but I just feel like improving those skills and what they get used for and making the systems better and more interesting to players is better than just cutting back their usefulness so that players who don't use them can disregard them.

If the skills and mechanics got used more there would be more competition and drive to use them and specialize, but I think an issue at the moment is the difference between now and four years ago is the systems all got (arguably) worse so the experienced players are mostly ones who had more reason to learn them back then and everyone has fewer reasons to learn them now.

I think the systems definitely did get worse. It's harder to share your network now and you need far more equipment than you used to because of the new limitations. The changes have actually made it so everyone needs more of everything just to have a working network and I struggle with seeing any positives to how it all works now. Was it kinda overpowered that I could have one wall screen with twenty feeds on it before? Maybe, but that also meant that I only needed to have that one wall screen.
Obvious solution to a camera that cannot be uninstalled.

I previously played a character whose entire concept was built around tech skills. That character never hit Max UE. There were cameras that character could not uninstall.

That's not a bug to the system. It's a feature.

I think it's awesome that a player can dedicate themselves to developing a character's skills to the point where they can leave a "seemingly" permanent impression on the game world.

IMO, one of the largest allures to playing on Sindome is the ability to leave a lasting impression. Whether that is creating a street gang. Or having exploits so epic that they are talked about decades later. Or, leaving behind digital eavesdropping devices that "nobody" can remove.

As others have said, there are plenty of ways to deal with cameras other than uninstalling them.

Also, a shortage of cameras has always been an issue. I believe it is a game balance issue. There are IC ways to deal with it. And IC avenues for characters to explore if they want access to a supply of cameras.

One of the best things about this game is that EVERYTHING is available. If your character seems something in the game, they can have it. In theory. The fun comes from figuring out how to get it.

I think the biggest issue with cameras is people smallworlding with them when it comes to watching movement or interactions on the street. Ox1mm might die when they read this phrase from me but I think that's just a culture issue. It's one that happens beyond camera watching and I think can be corrected if we all call it out when we see it happening.
This is a really good point to make and one I do agree with!

The design of cameras just means they're fundamentally going to be conveying information to players as though their character was physically present and so a wide variety of feedback they're going to be getting is not going to be something you can fairly parse from a screen.

Scents, some types of sounds, temperature, physical experiences, impressions.

It's basically up to players to be authentic about how they engage with that feedback and not take information that could've only be understood if their character was standing there and glean it from a video screen.

By Necronex666

It being possible to rule camera installs if your skill is high enough is a strange if you compare it to the other systems in the game. The odds in combat can be evened through numbers or a well planned ambush, or several other things, so even if you're the best fighter on the game you can still be killed.

Obligatory reminder that PCs aren't the only skilled characters in the game. While you may be encouraged to seek PCs out first, you can certainly attempt to inquire elsewhere if that presents a block.

It';s interesting how the discussion is stuck on the 'can't remove' part of things, and not the other issues.

My answer for this is in my OP and hasn't really been discussed on.

I say, when an apartment goes up for rent, all electronics should get pulled. And any cams , hubs, screens, ect on the system get moved to the market.

This will

1: Free up more secure tech things for newer players to build networks with instead of the network being passed to a friend of the dead.

2: These networks will be installed by the current generation of techies. Generating work, data, and roleplay for a whole new group of players.

3: Give more reasons for people to buy felibots.

4: Lower the overall amount of data generated, as the networks get dismantled and put back up to protect new bases, instead of covering the whole mix and being immediately accessed by a friend of the last owner.

5: Less observation makes less small worlding. (Kinda hard to just assume it was Joe Baka by the weapons and such, when you don't see that small worldy info as you afk in your base and scroll back up to collect the whole days worth of data that you missed.)

6: Push people into public spaces more. If you dont have 40 cams to watch, you are more likely to leave that room. I've seen people get a new apartment with a legacy system in it, and then suddenly never go to the bars again unless there is a big event. And even then, some sit home and watch the cams anyways.

7: More market work for the market workers.

8: Make the factions that control these sections of the mix more influential in those sections. As cams leave their area, they control more of the data that they can sell. Strengthening gangs and syndicates.

I'm curious how you think networks work. Do you imagine there are ghost networks with no infrastructure devices just ticking away untouchable with no maintenance or support, their maintainers and owners long dead?
Actually nevermind. I don't have the energy to dispel conspiracy theories about the same club camera over and over again. If you think camera networks are that powerful, kick off and try your own, I've myself built them ten times so anyone can.
Although in fairness there are two legacy issues with cameras that could effect players now, though they're nothing like what you've raised here.

The first was that, under some specific circumstances, active networks that got migrated to the new system a few years ago could (if dismantled in a specific way) leave behind a phantom feed on a screen as long as you never touched the thing ever again. However as far as I know Slither ran something to prune these when I reported them, and I dismantled the network that I saw was causing them.

The other is that the network scanner has a bug in it that is causing part of the display to be missing. This is @vb 304 which is a known issue. This doesn't technically effect any part of building, attacking, or monitoring networks but it does mean there is an extra step that may not be completely obvious to players learning for the first time.

Other than those things the system players have now is much easier to understand and to attack, compared to how they used to be which required a ton of note taking and doodling the network connections the game wouldn't describe to you. Players now have it easier by far, the networks are just worse than they were so fewer people are interested in them but that effected everyone equally.

Imma say this as politely as I can.

Stop taking my words out of context and straw manning them 0x1mm.

Yes, there are networks out there that have been around for Literal freaking years, passed down from one person to the next to the next. Tell me this is wrong, and I'll tell you you are 100% lying.

In fact, one of these networks is still around from the last time I played. (Juju was alive back then) But I knew more entrenched players then me would not like me poking at this. but I stand by this as a good change to the game, if it were made. For all 8 reasons I listed.

Sorry for the double. but just to clarify:

I never claimed that there is a shadowy cabal of cam people trading cams or whatever.

I said Cam networks are being passed around this comes in 2 flavors.

1: Knowingly : "Hey, I'm leaving the dome, here's my apartment"

2: Unknowingly: "Oh shit, I just apartment lottoed sinn street cams!"

Both of these are bad for the game, imho.

I like Crashdown's idea here. If the installer character goes bye-bye or whatever? Anything on that network starts to degrade. Call it lack of upkeep. Eventually it can be removed by the noobiest of noobs.

As far as passing a system to your chummer when you leave? I'm not sure I have a problem with that. Are we going to start forcing people to throw away a candy lab instead of passing it to an ally before the go? Or armor and guns? Etc. etc. This feels like a slippery slope to me.

Otherwise, this right here ^^^ is crony capitalism and very very on theme imo. Not everything is supposed to be fair. Probably few things when we're talking SD.

Yes, there are networks out there that have been around for Literal freaking years, passed down from one person to the next to the next. Tell me this is wrong, and I'll tell you you are 100% lying.

Okay but you're also conflating two things with scary-sounding language, saying things like 40 camera networks and talking about widespread collusion and legacy networks, trying to create an impression that there is something happening that isn't. Everyone and their ace kool having the same tap on the same small network since the stone age and widespread collusion and use of massive networks are two different things and one of them is happening and the other, in my opinion, is not. No one is watching forty camera networks because you physically cannot anymore.

The idea of network degradation but I feel personally more or less how Mirage felt about it at the time:

A common point of conflict about Sindome is that jobs feel like real jobs, requiring many hours of play to do what amounts to busywork.

As a game designer, or as someone proposing designs for the game, I think we all need to be cogent that engagement is not the same as activity, and both of these are also different from fun.

Engagement can be something that requires a lot of active, conscious thought. Not all things that are fun are engaging, and not all engaging things are fun.

To this specific feature request I see a few outcomes:

1. This will benefit every thief, criminal, opposition in the game destabilize the camera and security networks that exist by targeting sensors.

2. Players with security networks will have to spend more time doing busywork.

The net result will probably be:

1. People will go outside more to do their rounds.

2. More time will be taken away from casual roleplay in order to do what is effectively crate running without profit.

2.a. It won't be possible to delegate this work because it will still be valuable to send the highest skill person possible to do it.

3. Cameras, monitors, and other sensors may see a marginal increase in trading hands, but I suspect most devices you're talking about being "unremovable" are actually staff devices that are permanent.

This seems like a nerf to everyone with a security network, and given I plan for every security network to be hackable on the grid, and to have a grid presence, I'm not terribly confident in the grand scheme of things if this actually increases fun of the game.

It is also hard to separate if this is a suggestion that is instead born from a frustration of being unable to get security devices, which I would prefer to fix instead.

I think it's perfectly easy to imagine a paradigm where installations become weaker over time, but I also think making that choice brings with it a precedent that extends to a lot more than cameras. Because if you're requiring active upkeep in one area, it raises the question why it wouldn't be correct to have it in others, or everywhere.

As far as passing a system to your chummer when you leave? I'm not sure I have a problem with that. Are we going to start forcing people to throw away a candy lab instead of passing it to an ally before the go? Or armor and guns? Etc. etc. This feels like a slippery slope to me.

Otherwise, this right here ^^^ is crony capitalism and very very on theme imo. Not everything is supposed to be fair. Probably few things when we're talking SD.

The potential for abuse here, especially in a player base this small, is when the same handful of people seemingly "randomly" end up allied across multiple subsequent characters. If assets of any kind, whether they are camera networks, or gear or vehicles or whatever, seem to remain in the possession of say… less than half a dozen people or so over the course of months or years, that's a problem.

I trust that the staff is keeping an eye on these dynamics. If not, it's time to implement some analytics. It should be trivial to log the PlayerNumber (or whatever) that interacts with high end systems like candy tables, kitchenettes, screens, etc.

I didn't say "widespread collusion" I said they are being handed around. Some of them ARE being handed around OOCly. And it's fairly obvious. Unless you are intentionally ignoring it. Are you intentionally ignoring it 0x1? Cause you seem to be the devils advocate here. Continuing to push odd arguements about conspiracies when I'm discussing something different. There certainly are large Cam networks. There certainly are networks that have been around for years. And they have been handed down to others. Some are intentional. Some are not. Both are issues for the game (as I stated before)

but, according to your quote.

1: People have been complaining about these unremovable networks for a long time

2: These networks can't be staff devices, if being talked about like this, this often.But instead are in peoples actual homes IG. (I personally hated this point, as it was dismissive and reductive to the discussion.)

3: Going outside to do your rounds is a good thing. Last time I checked, we were trying to get more people out of their rooms to do this.

4: It sure is important to send the highest skilled person to do it. but this has it's own points.

4a: Not everyone has access to the best.

4b: Not everyone trusts 'the best'

4c: 'The Best' might be lying to you about their skills.

4d: More work for higher skilled techies means they can bring lower skilled apprentices along and teach them/ do techie rp.

4e: Those 'best' techies will eventually rotate out, switch sectors, or the player might stop playing for a while., but these networks will need to be replaced. So we go right back to my previous points about helping newer generations of techies.

4d: New techies can put their own networks in. And learn, and feel useful, and feel like their skills are building them to something.

5: Plans for them to be hacked on the grid EVENTUALLY is well… Not a great answer. Especially given the state of the grid. I'de absolutely love this but, even if they were hackable... That is completely beside the point here. If the point was on a map, this spot would be over where it says 'Here be Dragons.'

6: An increase in trading of network equipment is a net positive, no matter how you try to spin it, and even if marginable. A boon is a boon.

I'de also like to state, I'm not just discussing the 5, 10,15 year old, unremovable cam networks here. All networks that outlive their owners are legacy.

Aside note: I also would not push this change through for 4-6 months. We've had a lot of little to medium changes to the game and economy lately. Things should be given time to stable out, so we don't alienate any players. So I want to put that out there. I wanna discuss this at length so staff can discuss it on their channels, and make adjustments later, after they see where the game is after their current changes fully take root.

I just want to point out something to the "2: Unknowingly: "Oh shit, I just apartment lottoed sinn street cams!"

That stuff is supposed to be automatically cleared on evictions. I've had that EXACT scenario happen to me, and I just pretended it didn't exist as I alerted Staff.

By BubbleKangaroo

I just want to point out something to the "2: Unknowingly: "Oh shit, I just apartment lottoed sinn street cams!"

That stuff is supposed to be automatically cleared on evictions. I've had that EXACT scenario happen to me, and I just pretended it didn't exist as I alerted Staff.

Where has this ever been stated? The current design is as follows:

1. Kitchenette is reset

2. All furniture/containers are emptied.

3. All furniture install scores are set to a value so as to prevent players from ever uninstalling them. This includes SIC amps. Hubs, televisions, other security gear, etc are excluded.

4. Actual cameras, if installed inside the apartment are uninstalled and left on the floor.

5. All random, non-furniture items inside the apartment are wiped. I think food items left on the kitchenette aren't, but I can't remember.

I don't think it's codified, and I can't remember the events that tipped me off that it should be addressed by staff (because the automated system doesn't remove installed furniture) since it's been nearly a year. It had something to do with OOC discussions about apartment lottos at the time.
Can someone point to an actual policy about apartments being wiped?

That hasn't been the case for the few years I've been playing.

By BubbleKangaroo

I don't think it's codified, and I can't remember the events that tipped me off that it should be addressed by staff (because the automated system doesn't remove installed furniture) since it's been nearly a year. It had something to do with OOC discussions about apartment lottos at the time.

The discussion you are probably referencing is… Eliminate Cube Pad Lotto. The most recent change to combat "apartment lotto" was November '23, in which Slither made furniture effectively permanent when a pad resets (in response to pad lotto discussions). Security gear was deliberately left, and furthmore, kept uninstallable.

I know of no policy demanding players XHELP to have old security gear removed from their pads by staff, nor can I find any such mention anywhere on the board.

Is it possible you misunderstood some of the discussion around furniture, and specifically perma-pads in the aforementioned thread?

I'm all for security gear being left.

Making it uninstallable is something I think we should collectively consider.

The downside of that is that it immortalizes the networks that people are raising issues with here. For someone who wants to game the system, it would be a straightforward as.. Get pad. Pay brand new tech to install gear. Retire character. BOOM. Uninstallable network hub, screen, etc.

If character installed security gear IS being made so that it cannot be uninstalled by other characters, please revisit that decision.

Thanks.

It definitely wasn't that thread. The specific instance I had was sometime early in 2024. I remember something tipping me off that the situation was odd, and an XHELP and a day later, the equipment was vanished. It's possible it was just that specific scenario but, again, it's been too long for me to remember the exacts, so it's probably something I've just internalized as "the NPCs that run these buildings strip everything of value and sell it between evictions" type deal.

Two things. First, keep it civil please. I don't care what your perception of a situation is, it doesn't warrant attacking other people in the threads. I wish I didn't have to bring this up so often lately, but it feels like it's happening a lot lately. It's fine to be impassioned about a topic and attack an argument. It's not fine to attack the person making the argument.

Moving on, security gear is not purged when rent lapses on a home space. I had to double check myself because we've recently made some changes to what we do clear from apartments when rent ends. You can lotto your way into a camera network etc. You do not need to xhelp to remove it.

SmokePotion, if you think someone is handing networks around OOCly, which is a huge violation of the rules, you should xhelp and report it and the admin will investigate it. That is how this situation gets resolved.

I'm not for code changes or ideas like this that seek to justify IC changes with OOC suspicion that others aren't playing by the rules. It's not a good argument. The admin aren't going confirm or deny it on the BGBB, which leaves these statements just sitting there unresponded to by admin because this is not the place to raise concerns such as that. And it deters people from discussing the merit of what is being proposed on its own.

It also perpetuates the idea that the admin are just allowing all this ooc collision that is being purported to continue. Which we are not. Use xhelp, send an email to help@, etc. Do not make gripes like this part of ideas on the BGBB.

(Edited by Slither at 2:39 pm on 4/29/2025)