I think removing material from the game would suck. There are plenty of circumstances in which material is important.
You can't go buy an old rag from a store, for instance, nor do you want to have a tailor 'make' it... (on a side note, for clarity, ICly what tailors actually do... do they have sewing kits? Magic powers? It's the age of absolute and total industrial mass production, right?) Anyway, if I want to desc. a piece of material as a rag, put it over my face or my neck to hide something, I think I should be able to without other players, GMs, etc., etc.
Moving on to more complicated items of clothing. If material gets pulled a whole bunch of alternative, ICly available clothing lines need to appear. There's too much uniformity, as is, at the moment in my opinion.
I think material should be kept, and even allowed to give players the chance to create custom pieces that enhance RP in circumstances where generic or GM provided pieces are either too obscure to support, or just aren't available.
However, I am always pissed when I find a "hooded sweatshirt" at the market only to appraise it and find it is "A pile of material ready to be made into clothing."
Common, don't just @name the material, actually go through and change all the goddamn @messages please? Plus, hooded sweatshirts are already in game, so make it different somehow...
Coded material + "tailors" monopoly... doesn't sound too good to me. Players just need to self-regulate more, it sounds like. Plus regardless, I think the fact that armor is in place erases the meaning of anybody making a fake Xo5 competitor.
Oh, please someone explain 'tailoring' ... it gives me images of an old woman with a spindle for some reason.
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I just noticed the dates of the above posts...hopefully this discussion is still relevant.
(Edited by BuddhaBrand at 10:26 am on Sep. 1, 2008)