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PDS is unfair to stealth players
Lets make it viaable!

As is, because of the random forced actions, PDS is just flat out an absolute hard-line no go for stealthy characters. That means the moment you rely on sneaking around, hiding etc, you cannot ever get any PDS that would lead to an outbreak.

This is not a downside most other archetypes deal with, as the gestures do not break the core of their functions with I guess very poorly timed very rare ones.

So let's just make it fair on stealth players and let them get PDS too, and then make the effects not break the stealth.

Can't you take preventative medicine for this or do those not work?
To a point, same as other archetypes. The point is not that PDS is not, to a degree, manageable - that is universal, but that it punishes one skillset way more than others by effectively invalidating it.
I disagree.

Stealth can be very powerful. Ignoring your chrome limit to get more stuff is very powerful and has consequences.

I think this would be less of an issue if people treated having PDS as a serious thing and if they roleplayed it appropriately.

Mindhunter,

There's stuff in-game that can deal with an attack or raise the threshold for an attack, but it doesn't make it impossible to avoid all attacks from my experience.

There's other ways I think stealth is screwed over by some existing stuff IC, but I don't think PDS is one of them. I don't see PDS forced actions taking people out of stealth as any less or more severe than the stare one (unless this has been taken out) in a high profile situation. The only difference is a lot of people do not treat the latter with weight.

You can say that, and I dare staff to find one stealth-heavy character with PDS in the game. It's utterly archetype breaking.
Seems like an easy solution, don't get PDS.

There is a bug report in for the script breaking stealth. I'm just trying to figure out if it's actually a bug or not. Currently, I don't feel like it is. PDS is avoidable; your actions lead to you getting it. Thus, you have to deal with the consequences of that; we've already dulled down PDS a lot with the V2 scripts.

I shall mull on this some more. My mind is open to being changed.

But you can choose not to get PDS.

What is the argument that stealth should get its benefits without consequence if they also go over the PDS threshold?

There's archetypes in job roles that if they get PDS, they will risk their job. While it isn't a mechanical issue while they're mid-combat or mid-skill usage, it is a significant consequence with real risks for their playstyle.

Should this also extend to CPU malfunctions? Stealth users can suffer more there if they experience a malfunction while in stealth compared to non-stealth characters.

Should this apply to all stealth users? Relegated by skill level?

The thing is that PDS is very very very fun, and I would love more people to get it. And for most archetypes it's something you can get, manage, and get fun out of.

But as a stealth character you are invalidating most of your skill, as one outburst can break hours of a steak out and whatnot. Sure, badly timed rare PDS trigger can do it for everyone else too, but that's a lot less rare than the random stealth breaking.

PDS is meant to be brutal. It's there for balance and is themely. If you find it rough, and difficult to deal with, it's doing its job.
I agree with staff here, as someone who has utilized stealth, PDS is a physical symptom and mental, it breaks stealth because it breaks your mind. Not everything needs to have an advantage IMHO, these are the consequences of being a chrome junkie.