My personal view on this is BORING. While it started a bit interesting, and I was there for start of it, then it hit a narrative wall and stopped moving, with just the looming announcement about X days till cure.
This leaves a few groups of players as far I can tell:
1. Those infected. Those get some RP, in the end, you are dead anyway may aswell hustle, bustle, go out with a bang, whatever. Once they do that, they are not ill anymore and go to hole up into the ground until even ends. Fun till you vat out. Then you become part of group no. 2.
2. Those not infected and without ways to avoid/cure the disease. I am pretty sure that's the majority, which will keep growing as group 1 vats out. Those have to either sit in the cube and get bored to death, which is why almost everyone will tell them to do ICly - including key NPCs. Or they can ignore self-preservation and just go our, to from IC narrative is almost guaranteed death.
Not really fun choice, is it? We are supposed to be terrified of death, it's supposed to be a traumatic event. And yet if we want to have fun, we are to go against it.
3. Players from groups that got/make/can get cure/not get infected or just don't care about dying. This part is having a field day, can completely ignore the negative side of the event and just make mad stacks in any way imaginable. All fun and games for that group, though I can't imagine it's a big one.
So meh. I will personally likely log in to collect the UE and wait for it to be over. Because going to die is just no fun. Living in certain IC occupations and places is risky enough on its own. Maybe if at least the cure would also vaccinate you against getting it again would make this a bit better.