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- BlackSoul 2m
- Crooknose 23s
- Rillem 40s Make it personal.
- zxq 3m Tools: https://ansicolortool.neocities.org
- AntiqueBeast 1m
- SmokePotion 17m Right or wrong, I'm getting high.
- Hivemind 6m
- Terrible_the_duck 1h
- MrFye 3s
- fireflies 11s
- whatislove 1h reputation is whoever holds a bigger gun
And 22 more hiding and/or disguised
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The weather
What's going on there?

As simple as the title really, some adverse weather can be fun and drive RP, when it's near-permament it just becomes a a hassle, and that's how it's been feeling for a while now. What gives?
City weather as an entire system should have been abandoned years ago but my assumption is now that there's no one left who knows how the weather code works. You have to wonder why anyone even bothered with the conceit of a domed city when every other design contribution that came afterwards would ignore or handwave it away with increasingly outlandish IC explanations that get more and more contradictory.

And it makes it hard to care about any Major Disaster Plot when it was preceded and followed by two automated weather disasters that everyone gets conditioned to mostly ignore. What are players or staff supposed to do that can rival the impact of a script that randomly turns Blue into a flooded disaster zone?

It's a system that traded immersion in depth and coherent worldbuilding for basic cosmetic feedback.