Existing players used to logging in with their character name and moo password must signup for a website account.
- Thia 5s
- AdamBlue9000 35s Rolling 526d6 damage against both of us.
- Burgerwolf 2m PANCAKES
- Ociex 7s Brownies for the win.
- Mikael 3s A soul cant be cut.
- hex 4s
- Rillem 5m Make it personal.
- SmokePotion 2s Right or wrong, I'm getting high.
- PainFeeler 6s
- Raven 11m I lost myself, in the dark charade.
a Mench 2h Doing a bit of everything.
- zxq 16m Tools: https://ansicolortool.neocities.org
- Vanashis 3h
- whatislove 27m
- Pladdicus 6m uh
- Sivartas 3s
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

A bit different take on bakcpacks/purses

I understand that generally, containers are a no, and there are good reasons for it. But what I propose is to have the wearable containers - purses, backpacks, cargo pants, to function in a similar fashion as wardrobes do. so while they will sort your inventory menu, the items are still just in your inventory for all nefarious purposes, but if you have them - at least your inventory gets sorted into neat little compartments (like candy, food, weapons, utils etc). I think that would be a sensible compromise between those who want a neat inventory, and those who want to do nefarious things to other people's inventory.
This is a cool idea. If it was really spiffy, it could custom-change the message when you hold things from 'You get out your X' to 'you get your X out of your purse/backpack.'
If it'd make cluttered invs easier to read, that'd be nice for sure. I'm not sure what the stance on increasing encumbrance very slightly based on this would be, but I'd like to hear thoughts in regard to that too.
High end items could potentially lower it, think about the corpie bastards and their fancy nano-chip infused semi-levitating pants of carrying all your crap.