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I understand wanting to discourage people from min-maxing, it is however entirely possible to be unlucky twice with getting your disadvantages, but after the second time you have no recourse at all, having expended your one mulligan already.
I thus suggest granting a second mulligan to players, but after that one, you are locked out of choosing any new advantages. So, it is just there to remove all advantages and disadvantages for good, in case you are really unlucky.
By Loreley at May 1, 2021, 8:35 AM
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SPLATJOB
60 posts
Advantages and disadvantages are significantly minor in the grand scheme of things. If you get unlucky twice it was just that, unlucky, but by time you get along even relatively far in your character it won't matter as much as you think.
By Ryuzaki4Days at May 1, 2021, 8:40 AM
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BATA
273 posts
Always choose the one you most want first, just in case you get randomly unlucky.
By alittlelonger at May 1, 2021, 8:55 AM
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BATA
260 posts
i think this may be a good idea, although very rare to come up
advantages and disadvantages aren't as impactful as one may think, but it may very well restrict a character from reaching their full potential if the disad is something that is core to their character
By batko at May 2, 2021, 5:40 AM
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LEGEND
796 posts
honestly im quite surprised staff wouldnt make an exception for this? you've gotta be extremely unlucky to roll the same inconvenient disadvantage twice, only seems fair
maybe let people lock in their three advantages all at once to avoid this problem?
By not_anon at May 3, 2021, 1:54 PM
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BAKALAKA
91 posts
honestly, what not_anon said makes the most sense
acquire three advantages, then the rest gets dumped on you
although i assume it's intentional the way it is, if that's not agreeable to the staff i would still highly recommend the advantage/disadvantage wipe
By batko at May 5, 2021, 5:35 AM
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LEGEND
796 posts
Many people don't set their advantages all at once. I certainly wouldn't on my next character – sometimes what you want to be good at changes dramatically over time.
By Pavane at May 5, 2021, 7:17 AM
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STREET SAM
471 posts
I think the first mulligan is already sort of what this is? Isn't it? If you got another one and got unlucky wouldn't you be in the same spot?
If I remember, the previous take on this was: bummer, you got unlucky, roll with it for RP. The way I've seen it handled is "I'm really shit at this, and have had to work even harder to overcome how shit I am at it." It can actually be fun to RP. You can show yourself having poor technique but powering through. I do this with some of my disadvantages.
I've gotten hit with it and was sort of bummed but ended up working through it. Your best bet is to start with the ones you care about the most and hope for the best.
By floored at May 5, 2021, 3:17 PM
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BATA
298 posts
floored: i think the idea is that the 'second' mulligan just wipes your advantages and disadvantages instead of letting you roll all over again with them, leaving you with no advantages or disadvantages if you'd prefer that over disadvantages that conflict with your character concept
By batko at May 5, 2021, 3:27 PM
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LEGEND
796 posts
I'd much rather see mulligans for height/weight.
By beandip at May 8, 2021, 1:35 PM
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LEGEND
747 posts
What the fuck are the point of disadvantages if you only have them with skills you don't care about? NO.
By Johnny at May 8, 2021, 1:40 PM
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JUSTICE
3,038 posts