Existing players used to logging in with their character name and moo password must signup for a website account.
- Thia 5s
- AdamBlue9000 35s Rolling 526d6 damage against both of us.
- Burgerwolf 2m PANCAKES
- Ociex 7s Brownies for the win.
- Mikael 3s A soul cant be cut.
- hex 4s
- Rillem 5m Make it personal.
- SmokePotion 2s Right or wrong, I'm getting high.
- PainFeeler 6s
- Raven 11m I lost myself, in the dark charade.
a Mench 2h Doing a bit of everything.
- zxq 16m Tools: https://ansicolortool.neocities.org
- Vanashis 3h
- whatislove 27m
- Pladdicus 6m uh
- Sivartas 3s
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Afterthoughts in Chatter
Uncover those older messages some

Maybe have bartenders occasionally provide the details needed to pull up an old Afterthoughts recording when asked for chatter. Maybe X months after the character is permed or after X years of inactivity, whichever comes first.

Maybe there's a ten percent chance a random old recording is mentioned each time one successfully asks for the chatter or the like? I think this would help get old stories or there again and help remind players that Afterthoughts is a thing.

After asking for the chatter you might get something like:

I hear there's an interesting Afterthoughts recording under the name Mike Smith. Code's CODE.

Or

I hear there's an interesting Afterthoughts recording under the name Mike Smith. No code even!

I honestly wonder if these aren't cleaned up after a certain period of time. I haven't seen afterthoughts employed much, but when it has, it hasn't exactly been an experience that would encourage me to rifle through old ones.

That said, I do like the idea. I don't know if I would release coded ones. Seems like that would have a realistic chance of dumping paydata.

I get the concern. Maybe have coded ones take much longer before released?

I am pretty sure there are still recordings from at least a decade ago. Could be wrong though.

There recordings from a very, very long time ago. As Grey0 said sometimes decades.

The best way I've seen afterthoughts used is when a PC Name & sometimes password associated with their afterthoughts (which is an option) is shared on their grid node after death.

That said, I think we need some insight on how Staff have visibility into the system and what is an effective workload for them or automatic potential.