|-||Spark||9m||C'est la vie!|
|-||Shunbun||3m||drawing and making music. Hustling.|
|-||Kiwi||1m||I guess there's always something killing me.|
|And 38 more hiding and/or disguised|
Quote: from Spaze on 8:13 pm on Nov. 27, 2006[br]Quote: from Lillith on 10:51 pm on Oct. 19, 2006[br]I agree. It's interesting that at soon as people hear a gunshot or a shout that they all of a sudden get paranoyed and shit.
Paranoid? What happened to everybody running towards the sounds of gunfire?
It's waaaay back in time, but I distinctly remember touching the code involved. I think Purity wrote the original system in the sewers only and I'm fairly sure I altered it to be global... or maybe I just thought about it.
Heh... I wrote quite a few of those sewer ambiance messages. Dolls heads, distant screams, figures in the darkness and such iirc.
Edit: @Nemisis - Lag/load shouldn't be even the slightest problem. Pretty sure the messages were triggered on :enterfunc so the message code is only ever called in rooms currently occupied by players. System could no doubt be refined and improved, but if it stands how I think I left it, it is global and reasonably efficient.
(Edited by Rastus2 at 10:25 am on Nov. 29, 2006)
Combat occured here (start)
The weapon(s) used were (if firearm emote shells and blarghoo)
Hrm...this is remotely indescript but someone hit me up on the other end, I could totally do this if the variables I need could be fed into the script.
*eyes horde of half completed scripts stored on gmail he forgot to backup after wiping his HD for the millionth time*
Oh yeah...and stimsims...we gotta...:boom: