This is something I -think- has been mentioned before. I've definitely thought about it before, but I personally strongly dislike the diesese messages that your forced to deal with. Perhaps if there were @messages that you could set, so you could personalize them.. but I mean, if I've had 'ebola' or some other disese for.. two weeks, I'm hardly going to be 'hiding my blood covered finger and hoping no one notices'. It's fucking ebola, someone has noticed.
Those were just plain annoying, and HALF the time, they would interupt a perfectcly good series of emotes that were portraying the same thing in my own words. Like..
'.glance around slowly as I .rub some blood from my nose, as if daring the group around me to comment on it.'
'.narrow my eye at Bob as he starts to open his mouth.'
'You reach up to scratch your nose and it feels wet, bringing your hand up higher you see that its covered in bright blood! You stuff your hand into your pocket quickly and pray that no one has noticed!'
Those messages make me not want to emote my illness because I'm afraid my emotes will get interupted as I am forced to bend over and puke all over the floor, when perhaps I'm already bent over a toilet. I think of it as code enforced metaposing.
Every person deals with addiction and coming down diffrently in real life, yes, there are generalized ideas of what someone on heroin goes through when there coming down but HOW that person deals with it is not general at all. It's specific to the person.
Personally I would be annoyed if I had to deal with generalized drug addiction messages everytime my character didn't take his fix.
An increasingly dramatic (as more time passes) message that replaces 'He is looking haggard and could use a fix.' would solve the problem without forcing messages that portray a persons character acting in a way that there controller might not agree with, on the controller and those characters around them. While, it would still give everyone a good idea of where that person was in there withdrawl stage, so both the player and the players around them could emote and speak accordingly.
I think what really needs to be discussed in more depth is how quickly someone comes down from drugs, what the withdrawl is probably like, etc. Perhaps people aren't RPing drug addiction as much as they could because they just don't know WHAT to RP it like. I have no idea how soon I would need to take my next hit of V-202 before I started to get.. Get what? Irritable? Dilusional? Upset? Emotional? Snappy? Suicidal? Fiendish? Angry?