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Baby Characters

Last I heard, characters having kids was not okay.
Is there room for this to change?
Is there benefit to a change?
Under what conditions could this type of character continuity be acceptably implemented?

This one's for everyone.

I vaguely remember someone being pregnant…and dieing. They lost the child...simple as that. I think most kids are phonetically sealed or whatevah in little tubes and grown from that gooey stuff.

I dunno, I don't see much use in it...but I could care less if someone else does. Just don't expect too be dodging bullets when your a whee lad, aye?

Heh.  Tell that to Timmy!
Quote: from ReeferMadness on 9:58 pm on Mar. 29, 2007[br]I vaguely remember someone being pregnant…and dieing. They lost the child...simple as that.

Might not be the same occurance, but I know of one character years back who was pregnant. She was clone killed by an NPC (I won't name the admin responsible ;)) because it was considered unacceptable/inappropriate RP. Pregnancy was considered unreplicated in cloning.

Be damned if I can remember the characters name, she was cube-jacked and perm'd by a couple of you newbie jerks a few years back. ;)

Aha! It was Desolate, iirc…
Right, it makes sense that pregnancy wouldn't be something your clone would be able to continue on with.

But I posted this thinking more along the lines of character relations…like when you start a new character, it is supposed to be unaffiliated with any past characters. I can think of situations in which this rule is enforced, and others in which exceptions would be made. Exceptions for the sake of stirring up some RP.

So I suppose I'm asking beyond the realm of one character being pregnant - whether or not that generates RP depends on the player and their enemies. I'm thinking ahead in terms of What If the kid is born.

Please don't make IC assumptions about who is or is not dead.  In the case that said character was dead, other players may not have known that, and in the case that she wasn't, people would be misled, therefor effecting there IC actions.
It isn't an IC assumption, it's an OOC fact. :)
Anyone who doesn't know what happened to Desolate is a damn noob.
This is getting off-topic.

In my opinion, having a child in-game would not necessarily be unacceptable, though it would be very difficult to implement, and the reasoning behind it in a game like this baffles me.

In most cases, the person has been killed (or some other such accident has occured) to simply make it easier to deal with from the perspective of playing, and administrating, the game.

First of all, if you have a kid, how should it be coded?  Should it be an inanimate object?  Then it can't be killed, nor can it interact with anything else.  Should it be an NPC?  Then it must follow the rules of NPCs, which would be awkward as hell when you try to kill it, as it would have the same combat messages as anyone else.  Do you really see a newborn infant with the ability to even -attempt- to dodge you or fight back should you attack it?

Also, how would it get around?  If its a normal object, the parent could carry it around and such, but if it were an NPC, it would have to rely on being grappled and dragged (at least that's the closest thing to carrying a person that's coded).  Also, even if it were an NPC, it would only have a "personality" and be able to interact and such if a GM was on and puppetted it..  Maybe you guys will call me a dick for saying this, but really a GM could do something much more interesting with his/her time, involving building, plots, complex character interactions, random gang violence, etc., etc..  But maybe some of you guys like playing house more than experiencing a gritty cyberpunk world..  I hope not.  ;P

Now, I guess that brings me to my main point..  What would be the purpose of having a kid (one so young as to not yet have really developed a real personality) in a cyberpunk environment such as that found in Sindome?  The kid's gonna die one way or another.  Might as well be before it's born.

EDIT:  I can't spell worth a damn.

(Edited by Chaos at 10:08 pm on April 3, 2007)

Why would something have to be implemented in code? If someone wants to play having a baby they should be able to just RP it.

Have it as an inanimate object that can be "worn" i.e. in a sling or something, or carried… combat against the child would involve attacking the person with the object, so if that person say is injured near a body part where the "child" would be carried, i.e. arms, back, etc. then just consider it dead.

If the object is just lying there then whoever picks it up should be able to do anything to it, i.e. RP killing and 'trashing' it.

(Edited by BuddhaBrand at 11:16 pm on April 4, 2007)

a problem with the child being an object: objects in this game can be used as weapons.

+++

Eyla is carrying her baby. She coos to it, cuddles it, gives it many kisses and whispers of love and protection.

Gorba and Nelis decide to have fun and kick Eyla's ass.. maybe a little rape or something.. they're gangers.. its possible. They attack.

Eyla raises baby Joey high above her head and swings at Gorba, smashing his nose.

+++

Gah!! Eyla just smashed Gorba's nose with little baby Joey's head… Umm... yeah, bad stuff.

As sad as it is, it is prolly best for babies to be lost in the womb, or stilborn. as far as coding, yes, they could be just a generic rp thing. but then you might as well be cuddling to a stuffed bear or one of those annoying talking parrots that says vile things during dinner.

while i dont mind puppeting the occasional feral cat to give a touch of RP on a slow day, gurgling, spitting up on myself, and crapping in my pants is much better suited to days when i spend all day on the couch with my xbox.

Okay. from the standpoint of the resident doc player in SD, no. Just. Please. No.

The only nubile asses Johns will be slapping are those of the prostitutes at the Red Canary. And for money at that :-p

You want a baby, get a wild dog or a feral cat.  You want a toddler, get a sewer rat :-P

This post is entirely in jest, by the way. Carry on!

2CH,

Grim

Alright, when it comes down to it babies wouldn't contribute anything to SD.

…but, just playing devil's advocate for a moment, it would be -possible- to use a baby as a weapon, heh, if you're a really fucked up mother, but on the other hand if someone attacked you you would have either 'drop' the child or 'wear' the child, like put it on your back or something, if you wanted to defend yourself.

...Actually, which brings me to the idea... shouldn't there be a command during combat to just like, give up trying to fight back. As in, "Jimmy cowers in fear on the ground, covering his head desperately in attempt to shield the blows."

A non combat character probably wouldn't even try to protect themselves seriously.

(Edited by BuddhaBrand at 9:29 pm on April 7, 2007)

yeah, maybe add a "posture cower" command to the game.

It'd make tons of sense, but not sure how hard it would be to code

Okay, so the masses have spoken:
babies = objects to hit people with + fluffy bunny spirit

I agree with all points raised. But let me try and steer this once more to something that was a little bit more along the lines of what I was trying to ask about.

Have you ever thought of creating a character that was based on lineage from in the game? An adult or teenager who claims to be related to a character from many years back?
Would you want people to be able to base new characters off of relationships to your current one several years hence?
Is this or is this not completely against the rules-of-no-association that I vaguely remember?

I don't personally see anything wrong with it - mind you - Gerik wrote another character on the game into his history.
Why not?

Edit your @history and let the GM's sort it out. :cheesy:

Relationships are bound to happen. cousins, brothers, etc. i think that having possible relationships is a good thing, if it keeps in mind the histories.

ie. Barano was a two year character before being brutally mauled by a dune dragon while wandering Sinn street. He had no clone, as he had recently been jumped by a ganger and robbed after his last awakening, and never made it back to the clone tank. (whatever.. he doesnt have one).

three characters later, Obadiah enters the city, come to learn about his cousin's death and hunt down the murderer. It took awhile for him to track his cousin's last whereabouts, because it is rare for a mixer to carry a last will or have a contact listed in case of death.

Yes, i think this is acceptable.

ie.2 Linu was a young prostitute working at the Red Canary and hanging out in the Oriface when off duty. She earned enough money to buy a one way on the Neotrans out of Red and find her way in Neo Tokyo.

four characters later, Allahia walks thru the gate, an orphan of a tragedy in Neo Tokyo, looking for information about her mother.

yes, again, acceptable.