I think this development pace is good! I think there are a lot of underserved concepts that are iconic cyberpunk elements, and I'm happy to see them start to filter in. I also think players on the whole would be screaming bloody murder if the balance swings on some of these systems over the last year had happened to PvP combat.
I do think as well that the greater fluidity of changing tools and game systems does not really lend itself to a very rigid and permanent character development, especially when characters can take several years to progress. World of Warcraft can make live balance changes with some freedom because player characters can rebuild their skills in a moment, and rebuild their entire characters in days or weeks.
Players make largely permanent character choices based on imperfect information, and some hope that the systems they're learning and tools they're using more or less work the same way tomorrow as they did yesterday. I want to see updated and new systems, but it can be pretty dispiriting to invest time and resources in something just for it to become worse and worse through code updates.
I think there are several problems with the current progression system, and if the development and updating and balancing pace continues the way it has, I think it's worth revisiting it. For example: Making respecialization work as advertised rather than a limited skill haircut, allow max UI skill retraining via forget, issue yearly skill adaptions at the level of current respec guidelines, let character unlearn skills through IC AER retraining.