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And 21 more hiding and/or disguised

Charge command

Add charge command where your character would try to charge at their assailant, lessening the distance between characters in combat.
I think I suggested something like this when I first started playing. I was told that the code already factors in range and assumes characters are trying to maintain the ideal range versus their opponent.

"Posture" plays into this too. I think "aggressive" is synonymous with charging at someone / closing the gap.

Those with ranged weapons are always trying to keep their distance and those with close quarters weapons are always trying to close the distance.