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- villa 1m
- Lukas 4m
- Rangerkrauser 8m
- whatislove00 11m
- geoux 21m
- Melpothalia 59s That's Mrs. Broken Brain [Bottom Text] to you!
- Baron17 10m
- Atheran 34m
- attaboy 1h
- Diani 2m Why do you write like you're running out of time?
- Lycanthorph 1h
- Kisaki 14m Don't Stop Music...
- Lofi 40m
- Vera 6s
- Rapidvalj 13m
- Rigo 1h
- ComradeNitro 14m
- Neekly 2h
- Archer 30m
- Malestrom 3h
- Cinder 38s Hope for the best, prepare for the worst.
- PriceCheck 14m
- Vivvykins 3h
- Ghostinthekeys 16s
- pfh 47m
- Malakai 1m
- arm0r3r 3m
- jsmith225 7h
- Kiwi 12m I guess there's always something killing me.
- Solshine 1m
a Cerberus 21s Head Builder & GM when I need to
j Johnny 11h New Code Written Nightly. Not a GM.
And 18 more hiding and/or disguised
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Cute and fuzzy they are not...

I think the badlands should be filled with all sorts of those...things.  Make the place not only dangerous to traverse, but dangerous if you happen to find the ambient population.

You should feel lucky that you havent found any...

Haha, I have *winks*  But only -one- in what appeared to be a predetermined 'staionary' place for it.  If they're wild critters...they should be allover or at least in particular areas.

There's quite a bit of shit out there. Be careful what you wish might kill you.

That's the point hehe

If the critters aren't moving about, then there is probably a problem in the npc movement system.

*pokes a radscorpion in the ass*

Hmm...well he's not movin.  Think that just might be the case.