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- Neekly 3m
- OPAhostile 2m
- Satanic 29m
- Baron17 13s
- stylo 39m
- wooshoo2 5m
- attaboy 2s
- Fire 41m https://i.imgur.com/CF2ywFy.jpg
- Jeannisti 4s
- DiamondNine 9s
- CharonFlora 1m
- Valentine 48m
- SacredWest 1h
- gssmr 39s
- Sevencolor 7m
- Selly 4m
- whatislove00 7m youtu.be/Jj4nJ1YEAp4
- Dawnshot 59s https://youtu.be/qg_7saEbnwE
- Manywaters 1m youtu.be/kfE0y1IV8Bc
- Sallyshears 1s
- Speccy 16m
- Evie 1m
- Marioanius 1m Talk less, smile more.
- Barrien 23m
- ZaCyril 13s https://youtu.be/9r4WD60uM18
- Grey0 33s
- wiebman 6h
- Baguette 57s ye boi
- Scarlyt 9s Sindome is ace.
- Hippo 1m
- Dorn 7s youtu.be/7OUqUiZQxs4
- FancyPenguin 2m
- Ostheim 29m
- Luck 1h
- Malanth 1m
- Chrissl1983 31s Really enjoying this awesome game to the fullest!
- Cyberpunker 17s
- jsmith225 2h
j Johnny 3h New Code Written Nightly. Not a GM.
And 24 more hiding and/or disguised
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Critters
Cute and fuzzy they are not...

I think the badlands should be filled with all sorts of those...things.  Make the place not only dangerous to traverse, but dangerous if you happen to find the ambient population.

You should feel lucky that you havent found any...

Haha, I have *winks*  But only -one- in what appeared to be a predetermined 'staionary' place for it.  If they're wild critters...they should be allover or at least in particular areas.

There's quite a bit of shit out there. Be careful what you wish for...it might kill you.

That's the point hehe

If the critters aren't moving about, then there is probably a problem in the npc movement system.

*pokes a radscorpion in the ass*

Hmm...well he's not movin.  Think that just might be the case.

Jonneh!