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Customize Existing Armor
Trying to address some concerns...

I wanted to propose another idea on how custom armor could possibly be added to the game. I get that some players thought that this should never be a thing but I personally think it would go a long ways to making this cyberpunk game more cyberpunk.

I have seen two main objections so far:

1. I need to know about their armor as this is a PvP game. I may want to attack or steal.

2. Armor should be boring and repetitive so characters have a reason to wear clothes.

I will start right off by saying that I think number 2 is negligible. Armor already comes with downsides that make wearing it a tradeoff. And if the stat penalties and increased weight aren't enough already to make the choice feel like a bit of a tradeoff, adjust those penalties a little. I personally think, however, that they are pretty solid already.

I can sympathize more with number 1 but I think it can be overcome. Accommodated. And that is what I'm going to try and do here. I think it could actually be taken further in a lot of ways but the basic idea is to tag the armor so it IS identifiable.

I did write up a several page long, detailed document on how this could be done on a grad scale but decided to try and pare it all down to something slightly more manageable.

The base idea is to:

- Assign all existing armors a 'material type' property.

This should be fairly consistent across lines. For example, most Du-Wear might be of the "BashGard Combat Leather" material type.

- Append the material type to Armor @worn and @describe messages.

Maybe just an extra sentence like, "This piece of armor seems to be primarily made of %material." Resulting in something like "This piece of armor seems to be primarily made of BashGard Combat Leather."

- Allow PCs with the right stats/skills modify certain messages on armor.

Just the cosmetic bits like the name, @worn, @describe, @wear, @owear, @remove, @oremove and so on. This lets the player make that custom armor. But since the @wear and @describe messages on all armor get a sentence tagged on mentioning the material, it's clear that it IS armor and with a little IC knowledge you have an idea of what that armor is capable of.

One could also make the higher end armors harder to modify, providing a reason to raise these stats/skills as much as one would raise combat skills/stats.

That's the bulk of it.

As the game will already mention that someone's clothing looks 'armored', players have several levels of 'tells'. Just looking at a person will tell you as much about their custom armor as they can currently tell with stock armor.

No additional items need to be added to the game (though they can be if desired) and few mechanics need to be added. Further, if desired, this could be extended to other items.

Of course, I freely admit that this is a very fresh idea for me so there may be down sides I don't see yet. Regardless, I am a big fan of cyberpunk style and would love to see more of it. I'd love it if we could adjust the game's dials to that sporting your own style isn't as much of a mechanical loss.

The argument that armor is supposed to be easily seen always comes up and I fully understand it. The game is PvP focused but I honestly believe that customization is just as important. Even small decorations and changes could help. Tacticool merc is half the reason a person wants to be a solo in a cyberpunk setting.
I've talked about why I'm against extensive customization either in XOOC or one of the threads I believe, but here are a few reasons why I think this particular idea still wouldn't necessarily be good:

a) even if you kept the item name of the armor the same, and I can use glance in this case to see what you're wearing, people tend to go overboard with custom descriptions sometimes. This is a style choice, yes, but I think when it comes to PvP I don't necessarily want to read paragraphs upon paragraphs of descriptions on armor.

b) some armor sets simply don't allow for a lot of customization ICly. it doesn't make sense to extensively modify Xo3/Xo5 for example. You can make SOME differences, sure, but then we'd need staff oversight on all of this to ensure that no one's going overboard and that the customizations made are in theme and make sense ICly. The staff are already overworked, I'm not sure if putting this on their shoulders is a good idea.

c) It'd affect the second-hand armor economy. If I kill someone for their armor and it's customized, what am I going to do? I can't wear it unless I want to make it obvious it was me. If this idea also comes with the suggestion that you could always re-modify an armor, then I don't see custom armor being a sustainable thing because people will vat each other, re-customize their armor to something else or default, then finally wear or sell it. Fixers will have a more difficult time buying/selling second-hand armors if they come with strings, or if they look a certain style. If it's meant to be non-reversible, then we're going to run out of non-customized armor sets and then we'll run into the issue of people going after those who're wearing their previously owned sleek custom armor.

I think there are way too many issues that come with any kind of armor customization that's just way too much work for what it gives in return.

This is a great use for stickers (directly on armor adding more msgs) and tailor-made accoutrements to set yourself apart such as a leather jacket, cape, etc.
Stickers definitely can be a great thing for this, though I'm tempted to make a thread about possible improvements to the sticker machine considering how it functions atm.
I am not talking about slight modifications. I am talking about complete customization. The stats/coverage stay the same but all else can be whatever the players want it to be. Stickers can't do this.

Honestly, in the longer more detailed version f this I basically suggested making 'armor kits' that one bought. These were basically a piece of existing armor with messages that look like armor crafting materials that could not be worn until the messages were set and the armor finalized. Coupled with armor material types that were appended to all armor descriptions, stock and custom.

I honestly think this second stage is the better route. Take the Protek Helmet and make a 'medium strength armored helmet material' kit. Then one assigns the messages, @finalizes it and you have a new, custom piece of armor. This is the same thing but just using the existing armor as the 'medium strength armored helmet material' kit but it can be worn and has default messages.

As far as modifying Xo3, the sky's the limit. The only thing that has to stay the same is protection values, coverage, weight, 'features' and material type. The rest can be whatever you want as long as those bits make sense. It can be skinned in any number of ways.

I do see the concern with pages long messages though. At the same time, anyone you attack could have that just by wearing anything tailored. Not that all the stock armor has super concise messages anyways. But I can see the concern.

Regarding the ability to identify an item as armor by the name alone goes, I think this could be addressed. Maybe require the material type to be in the armor name with custom armor.

Regarding the second hand armor economy, I have mixed thoughts on this. On the one hand, the fact that this even exists demonstrates the lack of style in the game. Everyone just wears the same X things with different colors if you want to go big. On the other hand, as you said, maybe take the armor to someone who can make it how you want it. Get more people involved in the RP. I am generally in favor of changes that encourage the involvement of other characters with skills outside of combat.

Regarding accessories to use with your armor, the thickness and layering system hinders this greatly. Outside of some common SD tropes like 'overcoat' and 'cape' and similar, you can't do much here. And again, stickers are great but they just add a little personalization to the X items every combat character wears. It's still very limiting.

Tastes may vary but I personally don't think accessories and stickers cover everything I was suggesting here. At the same time, I may have dumbed down the proposal TOO much in my attempt to simplify things.

I'm not against armor customization, in fact I'm big for customization of all kinds, but I agree with Reefer. Please don't forget and also please do make use of the sticker system! It's great. The limitations are worked around if you design right, imo, and can add a lot of flavor to pre-existing items to help standout more than color.

Please, go wild on your aesthetics!

Maybe I am missing something with the sticker system but, as far as I am aware, they do not replace descriptions. They add to them. Is this correct?

Yes, they add to the descriptions. But you can put so much on and write in such a unique way, plus it's at the end of each armor piece, that it takes (imo) the forefront notice.

I'm very big on customization so I don't mind your idea at all, especially if there was a way to do a secondary customization by hiring the right person and using the right equipment after acquiring secondhand. But I just wanted to add in to not forget the sticker system and for more people to make use of that as well.

Maybe more people would be enthusiastic about customized armor if they realized how unique a piece of armor could get with stickers.

Perfect! I love the ideas on ways one can try and work their own style as much as possible given the systems we currently have. Thanks!

When it comes to being able to identify what is armor and what isn't, I feel as though this is already a slight problem in the game. To a person who isn't already familiar with the game's systems and what types of armor are available, it can be very unclear if something is armored or not when looking at a person. There are things like, skirts, dresses, hoodies and even glasses that provide some armor protection, yet as far as I can tell there's nothing in their names or worn messages that would indicate that.

I think this could be solved fairly easily by requiring every armored item to have the word "armored" (or a similar word) to be in the name of the item, it's description, and it's worn message. There are already similar restrictions like this placed on tailored clothing, so I don't think it's unreasonable.

I actually strongly disagree, Emily. Armor is generally pretty clearly defined by being Du-Wear, NeXuS, Protek, ZMI, or faction specifics (TERRA, WJF, Etc).

Any items outside that which indicate having the properties of armor should be addressed. Doubly so in regards to tailor-made stuff (I'm looking at you Mix-Ops).

There's actually several pieces of armored clothing I've found available to everyone in stores that doesn't fall into any of those categories. I can think of at least three or five different items off the top of my head. Maybe they aren't supposed to, and I'm sure most if not all of them have very little use as armor, but they definitely do exist. When looking at the items themselves they are described as having armor, but if you just look at the item name or the worn message you would never know.
That makes sense. Some armor attributes have residual effects which impact other game systems so while not serving as effective armor in combat per say, they may counter or otherwise serve a meaningful purpose against environmental vectors such as disease, fire, etc.
As far as I know, visual identification of what someone is wearing was never was of the reasons for armour not being customizable, since pretty evidently everyone rolls with a poncho over their gear anyway and many players (including me) deliberately cover armour with clothing. Also needless to say, as someone who has proposed it at least three times, I am very strongly in favour of this central idea or any variation on it.

But from past discussions, my understanding is that the reason this isn't an option is because Slither felt it would increase the amount of loaded data by too much.

One idea I've kicked around here before was allowing munitions techs to get a special bench that acts like the sticker machine without the limits that the current sticker machine has but can only work on armor. Because munitions is sad.
Love this idea!