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- pfh 28s
- Kisaki 2m Do Re Mi, I Love You
- jyoove 8s
- NovaQuinn 2m
- Melpothalia 14m That's Mrs. Broken Brain [Bottom Text] to you!
- Hafu_Guest 2m [Welcome to Sindome]
- Kyrius00 51s
- Fire 6m https://i.imgur.com/CF2ywFy.jpg
- Sam_Guest 42m [Welcome to Sindome]
- arm0r3r 22m
- Baron17 3m
- Supermarket 23s Chute her! Chute heeeer!
- Selly 17s
- Kuzco 4m https://youtu.be/fX-eHgoDer8
- deepBlue 11m
- BCingyou 19s
- jsmith225 53m
- Jade1202 2m
w Storm 4m I dabble in the puppeting.
- fujiyamyam 7m
- SacredWest 38m
- Atheran 49m
- villa 0s *busy moosexing*
- Mench 11m I do Facebook and Website stuff.
- MrJDucky2 26m I'm actually a Duck in real life. Honest <3
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- Dawnshot 25m https://youtu.be/qg_7saEbnwE
- Baguette 9h ye boi
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j Johnny 14h New Code Written Nightly. Not a GM.
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Customizing vehicles ala @messages
Fun for the whole family.

I couldn't help but notice that their are alot of @messages associated with vehicles. Would it be viable to edit them as custom modifications and possibly have such configuration associated with installable parts?

:stoner:  

Message customization does add to the game, however, it adds more then just cool messages.  It adds bloat.  This is one of the reasons we don't allow customization of NeXuS clothing, or armor.  Because it just takes up so much space.  

I think having a part add a message to the outside of a vehicle is viable, but that part would be a generic.  Like chrome wheels.  If you added chrome wheels, the message would be the same on every object.

That would allow some customization, without having every vehicle defining several custom made messages by the mechanic.

However, I'm open to discussing this.  Though, I think Johnny will bring up the bloat argument as well.

Hmm...I'm anti-bloat it makes everything go slow. If not bloat I can, then not bloat I must.