Further clarification and information:
There are multiple forms of implant technology.
1) inorganic implants
2) organic implants
3) genetic modifications
'Cybernetics' typically fall under the inorganic class. Though we do not have a full system for cybernetic implants, we do have partial systems in place. They are just really dusty and have not been looked at in quite some time. An example is the Nailz Fingerblade implants. There is also the SIC chip (which is at best a semi-working system for implantation and removal.)
One of the main things holding cybernetics back is limbloss and certain key concepts around clone imaging and limbloss carryover. Don't bother debating this, I'm sure adminside we will discuss this ad-infinitum when the time comes. One thing is for sure, when your character dies, your implants stay on the corpse.
Now, on to 'Organic Implants'. These are things like dermalweave armour, muscle grafts, organ alteration and replacement, biological systems (think the poison sacks in Case in Neuromancer.) �The code systems for this are partially developed at the moment. Certain 'cosmetic organic implants' are possible. I belive installation and production of them even checks against skills and stats. There are tools and equipment to do it. If anyone is interested in making a Corporate level character who specializes in the creation and implantation of cosmetic organic implants, please let a GM know. It is some-what lucrative, more so if cat ears and tails come back into style. As it stands, when a character dies these implants still carry through to a clone. I am sure this will change eventually.
Finally, 'Genetic Modification Implants'. These are things tied closely to organic implants, but differ in one key way. They are melded to your genetic code. As in someone tinkers your genetics so that your liver processes alchohol at an increased rate, or your kidney's filter and de-tox blood based poisons from your system. Or your nerve cells are genetically altered so that they fire and transmit impulses 10% faster. Things like that. These, theoretically, would transfer with clone death, since they are added to your genetics.
As you can see, cybernetics is a complex system. One of the biggest stumbling blocks is the back end systems that make these all work, and on top of that clone inheritance issues that are, in my opinion, still up for debate adminside.