Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- zxq 3m
- Hivemind 8m
- JMo 1h All death is certain.
- Vanashis 0s
- GrindingMyTeeth 17s
- Sivartas 1h
- Veleth 1s Vampires don't sparkle.
- adrognik 1s
- SolBrother 7s
- Jengris 1m
- MrJDucky2 4h
- Diamond 1h After Winter, must come Spring.
j Fengshui 1d
a Mench 48m Doing a bit of everything.
And 21 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Damage from a thrown object
'Oh fuck! An engine is flying at your head!'

Just an idea that sprung to my mind from how little sense it makes...

For example, it's fine if you threw a knife at a person only for it to bounce off because it can be played off as the hilt hitting them, or the the flat side, but...

What if you threw a tremendously heavy object at a person, it doesn't hurt at all, for example.. a truck engine, which doesn't make sense at all. Right now, if you threw an engine, it'll just read...

'The HondaMitsu Bear Industrial Engine bounces off (person) and falls to the ground.'

And it wouldn't hurt at all. an engine wouldn't just 'bounce' off a person, it'll completely smash into their body and knock them onto their ass.

So, let's add a bit of realism by adding damage to a thrown object if they don't manage to catch the said heavy object, depending on the weight of an object.

Separate by intent. Toss to bounce things or better yet, to land near them, throw intentionally assault someone with a thing.