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Disease

So now that theres some code in the disease category, I was thinking.. how about the sewers have something similar to what heaven has, a stat check.. (Maybe endurance, maybe luck)

If you fail the check, you get infected with a disease, it doesn't have to kill you, but it could mess with you stats like the ebola-nox does, and maybe you get a couple scripts while you have it, that show you puking and looking sick..  It could last like three days or something.

It would definitly make for some good RP, and make the sewers a worse place to have to go ICly.

Hm… hm.... hm.....
Most people don't like bad things happening to there characters. I think @ebola only became something because characters at large took an interest in it. Otherwise people just bitch and whine. Getting diseases from the sewers would be fantastic in my opinion…while we're doing that why not rabis from rats and dogs? Hell...why not needle sharing cause diseases to be contagious.

Symptoms...I love symptoms.

uh, duh.
Disease from trodding around in the sewers most definitly should be coded. Dirty mixers. eew.
I say perma kill any character who's using the sewers without a valid reason.


Yeah, you know who I'm talking to! :)

That'd be letting them off light. They should first suffer castration by sewer rat. Then shove a stick up their ass and parade them around Gold so corpies can laugh at the smelly eunuch mixer. THEN you perma kill them.

I would be such a good admin, don't you think? :biggrin:

Whoa.
Yes, there was a bandwagon about …what, a month ago... and I obviously missed it.
But now, I have jumped both on and off the whole Plague thing, and Oh My God. I am so totally amazingly impressed.

True, it doesn't help that I'm currently suffering what feels like the beginnings of the flu, and so every time I read that my character was "breaking into a sweat", I'd notice that I was too (fortunately this didn't continue to the other symptoms), so the whole experience was a little more, uh, mentally traumatising than maybe it is for other people...
(That said, my char doesn't have terribly high stats to affect, so I didn't notice that side of things, but I can see how someone who's been around longer &has more abilities would detect differences in how their characters behave...)

But seriously. Whoa. Thank you, kids, for creating something so amazingly ...  amazing.
The potential of this... is mind-boggling.

(When I get rid of this headache, I assume I'll regain the rest of my vocabulary...)