Reset Password
Existing players used to logging in with their character name and moo password must signup for a website account.
- Auslander_Guest 24s [The Drome]
- JanekSembilan 7m
a Mench 14m Doing a bit of everything.
- Veleth 3m
- Emily 57s I lost myself, in the dark charade.
- spungkbubble 8m
- QueenZombean 3m Singing the song that doesn't end, yes it goes...
- Fogchild1 18m
- adrognik 11s
- NightHollow 5h
- Manboboman 3h
- zxq 4m
- Sivartas 55s
- Cword 1h
- Diamond 11s After Winter, must come Spring.
- SolBrother 6s
And 19 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Distance in fights
Maneuvering

I propose distance factor into fights more than it does already. For example, if you're attacked by someone with a gun in an outdoor room, you could have to spend a combat round rushing to close the distance to start hitting them. And perhaps there could be a 'disengage' verb or the like, only available in neutral (?)/defensive/guarded posture, with accompanying dodge check to create this distance at the cost of a combat round, along with people out of melee 'range' having significant bonus to their chance to escape a fight if their attacker does not 'rush' to close the distance.
I don't know how this would benefit anyone's combat experience, rather only add in undue confusion to fights. Combat flows pretty well, I don't think we need to change it up drastically.

The more complicated and realistic you try to make things, the harder it is to balance.