Expressways, I enjoy the expressways but there's numerous issues with Syncing here, especially with cars, and the last time I suggested a way to fix them I had cerb on my throat saying, "We changed it to this because people were going up to gold or from it in less than 15 seconds"
Problem here with this reasoning. You can still do that. Third gear on a vehicle I have driven gets me to gold in less time than that actually. Traffic or no.
And there are several issues inherent in the syncing here. First off, it's possible to slip in between traffic cycles basically, this is likely a bug, because it's very inconsistent. but you can know you've done it when you hit the room, get a traffic message and immediately proceed. Basically, right now in your car if you hit the command as soon as you land in the room and get caught by traffic, you can manage to slip past, SOMETIMES. There's a different thing where if you repeatedly try, you SOMETIMES maybe, can beat the message about traffic moving by about 4 seconds which is enough to clear the room before the notification. These are likely sync issues with the messaging system, and probably would be hard to fix... Without arbitrarily fixing the rate cars on expressways move in traffic...These are incredibly hard things to pin down, and I don't even know how to report them beyond just explaining it like this, with sometimes' and maybes. Traffic is very mindless gameplay anyway, and most times I just zone out while doing it.
So here's my thoughts regarding getting around these syncing issues. First off, in traffic, have a set wait timer on a per room basis rather than a per car basis. Have it have a room message in white or red similar to fires and have messaging in the rooms proceeding them that can be noticed by the observant( things like A Traffic jam is starting ahead, a cluster fuck of twisted traffic resides to the DIR or something). Once the jam happens fully close the exits off to vehicles. After the jam clears, or if you're on a bike, open the exits up. And proceed as normal. This moves it from being a cpu cycle consuming flag on every vehicle that's tested constantly. To something that can be monitored from on high and passed through each room. And it also makes a bit more sense than just randomly seeing a cargo van or ambulance scream past in the middle of what is a massive traffic jam for you.
Make it a decent skill check for bikes to get through jammed rooms as well.
Finally for this one if I've entered a drive command, lock me into that drive command and proceed with it after the traffic has cleared.
Next up messaging issues... Driving on the expressways is confusing, hell just driving in general is confusing... Where are you pointing? are you gonna trigger a turn to get out of this garage? On the expressways especially because every room is the same if I have a trafick jam with the current system stop me I basically have to scroll up sometimes up to 4 rooms to see which turn I'm on. Otherwise I somehow do a Uturn and flip around on a very fast moving causeway.
Solution, have cars indicate facing on the internal L and the External L... Something like parked here is a Katana 9000 facing west. And an internal compass that displays facing similar to an Aero in the cars.
This also aids in making cars that move more likely to be spotted, making spotting vehicles that don't move a slight bit easier.
Let us stop mid turn. Just stop the car as the turn is completes, I don't use an entire city block to turn in a car... Letting you stop mid uturn or turn to stop after said turn completes would greatly aid in the confusion of traffic and rooms as well. And you already turn and then move... So it should be easy to allow a car to trigger stop driving mid turn.
In the hopes and dreams section, but please unify vehicle command commands, let me use drive n n n n e s w on a motorcycle or make cars require a specifier like bikes do, drive car to n n n e s w to basically aid people who go from bikes to cars not having those commands interfere in their ooc brain. I understand this might be some difficulty due to how vehicles are implemented but this change would do some good. Especially as bikes fill in for starter entry level vehicles usually.
That's all I got for now, I may post more in here later though