Ideally, this message would be limited to cartable %objects on a weekly or monthly basis to not overload people with explosive thoughts.
Ideally, this message would be limited to cartable %objects on a weekly or monthly basis to not overload people with explosive thoughts.
It might be nice if it allowed that sort of interaction on shop shelves, rather than blindly buying items in hope that at some point you see the craft prompt with examine.
But that is just my two cents.
I see it as a positive thing if it was implemented well.
As a result players often can't intuit what makes sense, they just have to brute force experiment or be told how to do it. Some parts of the game are super highly documented in help files, while others remain mysteries even in terms of syntax, so providing some sort of guidance on more opaque elements is probably a good thing.
What about something where if you inspect an item that is part of a crafting recipe and you have some of the skill needed to accomplish that, you see a message like:
"You think that with this
I would like to toss in the idea of looking at a crafted item and with the appropriate skills and stats and possibly being able to reverse engineer it. Something like "You think that if you had X, Y, and Z, you might be able to make one yourself".