Existing players used to logging in with their character name and moo password must signup for a website account.
- Fay 2m
- Chika 6m
- Tanin_Guest 30m [The Drome]
- Immuneknight 3m
- Pladdicus 3m uh
- Terrible_the_duck 40s
- whatislove 11m reputation is whoever holds a bigger gun
- Rillem 2m Make it personal.
- AntiqueBeast 12m White grace, hidden in the dark.
- Wulf 8s
- BeforeTheWhispers 2m
- zxq 1m Tools: https://ansicolortool.neocities.org
- Ociex 8m Brownies for the win.
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Expand Lord of War perk a bit

For those who picked it, I don't think it will be game breaking and fits well with the idea of it if it also helps with tending to ammo rigs, and all armor related rolls - inspection and repair.
The perk should add a blanket bonus to any check involving the skill not just specific uses of the skill. So, it should already be applicable in this use-case.
Does it? Good to know, I was going purely by the description:

Lord of War (bonus to firearm maintenance)

Which may be worth updating then for clarity

+1 to this idea. While unjamming and cleaning is covered by firearm maintenance, it gets murky around the idea of ammunition manufacturing and armor repair.

And I had to personally XHELP to find out if the MacGyver perk's "bonus to modify devices" counted for the modding guns or not, so there's also that one too.