As for how it could affect new players, it wouldn't start the counter until the coffin time was up. Not sure how we could expand the systems we already have to incorporate it, but I think it would be interesting.
As for how it could affect new players, it wouldn't start the counter until the coffin time was up. Not sure how we could expand the systems we already have to incorporate it, but I think it would be interesting.
Hunger mechanics have a place where food is intentionally scarce, like the badlands, where you can dehydrate to death already. Without making food difficult to find, this wouldn't add any value to the game or any interesting mechanics.
This is a relatively minor step, but a good opportunity to remind some of you that this is a game and if it continues to develop into a real life sim with tedium mechanics, you're going to drive away players who have responsibilities outside of the game.
Also, referencing my experience with 'hunger mechanics'. Almost nobody actually seems to like them in practice when they're forced. Right now people deliberately make time and roleplay meals and other interactions around sustenance because they genuinely want to, and I think that's how it should be.
One thing survival type games have is "item degradation", I am not saying it should be applied to everything. But imagine having your fancy custom tailored threads becoming less and less trendy to the point of shabbiness due to constant exposure to acidic rain and other environmental hazards for example.
This would give, tailors even more work and things to do and also give people extra reasons to wear a poncho, etc, etc.
Also maybe, you could gather materials in the Badlands, junkyards, sewers, etc (hopefully with some element of danger) in order to fix stuff up and it give non-tailors a role in this too.
The title suggested it was a more general conversation on survival mechanics at first glance, but I have no intention on starting my own thread. Please don't mind me, and carry on. Didn't mean to derail the conversation.
And it's off topic but armor degrading actually was added several years ago though it was very haphazard.