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- Wulf 1s
- Acupa 10m
- Lena 2s Yippee Ki-Yay
- whatislove 20m something witty here
- Burgerwolf 1m PANCAKES
- Mobius42 3m
- SmokePotion 2s Right or wrong, I'm getting high.
- Rillem 40s Make it personal.
- Vanashis 3m
- Darlene 11m
- Hivemind 4m
- xXShadowSlayerXx 2s
- Pladdicus 31m uh
- VermilionGrin 1s
a Mench 3h Doing a bit of everything.
- TwistedAkai 5s What? No, I'm completely innosint.
a Kard 6h
- Fogchild1 29m
- zxq 12m Tools: https://ansicolortool.neocities.org
- Fay 41m
- Raven 1h I lost myself, in the dark charade.
- Ociex 7m Brownies for the win.
And 23 more hiding and/or disguised
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Explosives and Forensics
What the fuck just blew up?

All explosives should leave scorchmarks or cratering of some sort in a room that is similar to fire damage but can be analyzed by a forensicist to determine the type of explosive used.

Irregular and low-quality metal shrapnel? Pipe bomb.

Patterned and high-quality metal shrapnel? Frag grenade.

This would be even better once/if new explosives are added to the game, such as plastic explosives or shaped charges, to determine what happened after the fact.

Would love to see this, have always rooted for the potential of forensics. BUT. Not sure if high explosives skill already does it. Also, SIC chatter and witness testimony might suffice for most IC situations.