Existing players used to logging in with their character name and moo password must signup for a website account.
- hex 11m
- BlackSoul 1m
- PsycoticCone 37s
- Coolguydude 13s
- Rillem 2m Make it personal.
a Mench 7m Doing a bit of everything.
- Wulf 28s
- Crooknose 40m
- whatislove 1h get big
- Vanashis 1m
- Sivartas 58m
- Fay 37m
- Raven 3h I lost myself, in the dark charade.
- zxq 44m Tools: https://ansicolortool.neocities.org
- Yizhi 4m
And 31 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Explosives and Forensics
What the fuck just blew up?

All explosives should leave scorchmarks or cratering of some sort in a room that is similar to fire damage but can be analyzed by a forensicist to determine the type of explosive used.

Irregular and low-quality metal shrapnel? Pipe bomb.

Patterned and high-quality metal shrapnel? Frag grenade.

This would be even better once/if new explosives are added to the game, such as plastic explosives or shaped charges, to determine what happened after the fact.

Would love to see this, have always rooted for the potential of forensics. BUT. Not sure if high explosives skill already does it. Also, SIC chatter and witness testimony might suffice for most IC situations.