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Fatigue

@idea from Frost

I think that you guys are doing a great job with fatigue. But I wish that maybe eating help your fatigue a little bit more.

Try eating the right foods.

Like…ummm...not rat kebobs.

:)

How about a calzone and a soda? That should so -some- good right?…Well it didn't.
Hmmm…. there are great food places around.
Do scorpions count as food?
Starthereactor:  Please elaborate if you are having a problem with something, your reply there is mighty vague.

What was your character doing, how tired was your character, how much was your characters burden of gear, how much was your characters health?

All these affect fatigue greatly. Let us know some more details please.

That should so -some- good right?…Well it didn't.

Yes it did. You may not have noticed the difference it did, or other factors could be keeping it from having a noticable effect, but it most definately did do some good.

Don't type the eat command 10 times then expect all your messages to change. That's not how it works. The system is very complex, and may be reporting something to you which is different to what's really going on.

-Kevlar

From my experience I discovered the following it might be right, wrong or even half-right:

1) Your character does digest the food. It might take a couple of minutes for it to kick in.

2) Different food gives different 'resting quota' effects. Eat better = rest faster.

3) Inventory weight makes you get tired quickly. More weight = more tired

4) Eating while seated or standing still is better than walking and eating.

So, to sum things up, it's close to real life and it rocks!

All I'll say is it's designed to be close enough to real life to where things that hold true in the real world should generally hold true with the fatigue system. That is to say, some or all of what Xee said may be true.

It's also designed so people will have a very hard time abusing it. Doing things like sitting whenever not in motion or trying to find ways to 'cheat the system' will only result in you getting more fatigued, whereas if you do what's realistic for the RP, you should get realistic results.

As for specifics, I'll nither confirm nor deny anything said about 'how it works'. See above.

-Kevlar

Slowly but surely items and actions within the game have been blessed (or cursed) with integration into the fatigue system.

At around this same pace, new/old items have been made/modified to help you ICly affect and cope with your fatigue.

We are getting closer to the detrimental effects, but I'm still putting in some more 'coping' tools before we start down that path (cafinee pills, nutritional bars/suplements, drug effects, etc), so no announcement of that nature is forthcomming. Yet.

I've seen many people flat out ignore their fatigue, but I havn't heard any comments about the rate at which fatigue starts to become noticable/a nusiance/a problem.

My idea was to allow you time to cope with having to deal with fatigue, and allow you ample opertunity to make comments about the amount of effect things like walking, combat, getting hurt, sneaking, grapping, dragging (and all the other actions), food, drugs, alcohol, smoking, etc. have.

In the absence of these comments, I will have only the admin's judgement to rely upon, and I'd really hate to enable the detrimental effects planned for people who exhaust themselves physcially only to learn that a fair balance has not been achieved.

To this extent, I think it behooves you to start looking carefully at when your character starts recieving messages about being fatigued, and making comments about weather you think being exhaused given your immideate past is ICly justifyable, or not.

Your help in this matter is paramount to ensuring your own destiny is not unfairly compromised by this new system, and of course your assistance in this is greatly appreaciated.

-Kevlar

It's hard to give a broad comment on it, not knowing how it exactly works, stat wise and all.  I dunno if my character is just weak when it comes to certain things, and strong when it comes to others, etc.

That being said, I do think that when your grappling something, you get tierd just a -little- to quickly.  

I'm not sure if its coded in a way that grappling a corpse/carcass/unconscious/dead but not corpsed type of person/thing (IE: dead weight) exaughsts you -more-, but I think it should.  If the person is standing/not resisting/cuffed/@trusting etc.  I think it should ware you out -less- since you would be exerting yourself less.

As for the feeling okay, feeling good, feeling burdened messages… I can't seem to figure out how those correlate with what i'm doing.

I also think combat tires you out a bit too quickly.  Just by a little bit, but I've only had like one chance to try it out, and that was when fatigue was first implemented it may have been tweeked since then.

I think one thing everyone should keep in mind with fatigue and combat is this:

ON Sindome there is no -real- grey area in levels of force use that is CODED.

So, if you are fighting, you are not fighting like a 'sparring' match when you train for boxing. You are fighting as hard, mean, and full on as you can. You are always trying to beat your opponent to DEATH. @fatal only stops you from that last minute killing blow, so you only beat the person -NEARLY- to death.

I don't know about you, but if you are being beat to death, you'll get pretty run down pretty fast as you get beat on.

I think the reason you are feeling that combat is overly tiring is because you are getting injured and it is weakening you in a compound manner. Though it may be a situation where attacking itself is to fatigue generating.

As you test it and use it more let us know how it feels, the numbers still need to be tweeked to be sure.

Have you considered incorparating drug use into fatigue?

I'd love to see something besides "You are looking hagard, like your in need of a fix."

Maybe the message could be mixed in with fatigue, changing depending on how messed up you are.

Drugs (as I mentioned in my earlier post) do (or will in some cases) most definately have huge effects on fatigue.

Addiction will to, but that'll come a little later.

Right now alochol, tobacco, and other things of that nature directly affect your fatigue, along with food and drink. Drugs presently affect your stats which affect fatigue, but direct fatigue effects are planned for them too.

It is absolutely planned that you should be able to do a mess of potent drugs, and preform super-human feats.

It's also planned that doing so will have serious concequences, death included.

Right now, addiction's on the back burner while I square away drug effects and the fatigue system. It will probablly get made a priority when I'm done, because it's long overdue for a refactoring.

-Kevlar

I think when you do get around to addiction, alcohol and cigarettes should be included.
I find that walking tires me out quite a lot, although that might be due to my stats and/or my own perceptions of the dome's size. With a low strength and average endurance i can get the "every movement is agony" message just by walking around the dome for a few minutes, it seems to pop up quite quickly whenever im shadowing someone. I'm not sure if this is realistic or not because i rarely walk a lot in RL anymore.

Although, i suppose walking up and down a 2km (i think)dome without a rest would tire you out a bit lol. And it would create a better use for taxis.

Is breathlessness being incorporated at all? Like, if you were running from someone through a few rooms then hid in an alley and sat down for ten minutes to catch your breath, you might feel very tired at first then quickly recover. Whereas a longer-term effort would take longer to recuperate from because your muscles would actually hurt for a while.

Oh, and for drug addiction, you should put in stuff like flashbacks of LSD trips and things when you're not even taking them, like in RL. And if possible maybe even the effects when you're trying to come off the drug after being addicted.
It'd be a hell of a lot more realistic, walking along the streets of Red seeing drug-craving lunatics begging you for money instead of half the immigrants ending up as neXus-clad entrepreneurs.

And another idea!!!! lol maybe there should be a 'beg' command for on the streets? Sit there begging for an hour or two and if you're lucky you might earn enough for a beer. Similar to SHI maybe.

Anyway *shuts up*

it seems to pop up quite quickly whenever im shadowing someone

Well there's your issue. You seem to have confused 'acting like a ninja' with 'walking'.

I can mathmatically prove it's impossible to 'walk' and tire yourself out, assuming you have 'normal' endurance (read what your given at Char-gen) without doing SOMETHING else to affect your fatigue. Perhaps your stats are below normal? Or you're doing something else to tire yourself out? Or your burdened? Or you forgot you wern't a ninja? If your allready tired, you'll definately get thoes messages while walking. But walking alone is unlikely to be the culprit when that's all you're doing when fully rested and not burdened/injured. If you want to act like a ninja, you better have the stats of a ninja, or otherwise find a way to supliment your fatigue (food, drugs, etc). Otherwise you're going to find yourself in a world of hurt when fatigue is applicable and you forget your not a ninja. Perhaps this should be a wake-up call that your not RPing your character true to his stats.

If you take a good look at what I mentioned above, and find that none of what I'm saying is applicable, please contact me privately on the MOO so we can go over it, and find the real culprit. Do not post your fatigue/stats/encumbrance/health/eating habits/drug habits here.

Is breathlessness being incorporated at all?

No, you can RP being breathless.

Oh, and for drug addiction, you should put in stuff like flashbacks of LSD trips and things when you're not even taking them, like in RL.

No way. You will do a better job of RPing having a flashback than any code I could produce.

maybe there should be a 'beg' command for on the streets? Sit there begging for an hour or two and if you're lucky you might earn enough for a beer.

No, we will not make another excuse for people to sit around and NOT RP for their money. Especially not one that requires you to sit there and type the same command over and over again. If you want to beg for your money, RP begging for your money.

-Kevlar

Yeah!  Screw all this coded stuff.  RP'n stuff is so much more fun.
*dances happily with Nemisis*
You heard it everyone, stop buggin Kev and the J-man to code crap that doesn't need to be coded and RP it! So says Nemisis of Sindome and Bixby of the Outer Realm!

Yea I just waked and baked, what of it? =oP

Alright, I noticed something kinda weird about fatigue and those spiffy exit-blocking objects today.

It seems that when you 'charge' a blocked exit, you're realying on a second 'fatigue' that in no way corresponds to the 'fatigue' you see when you use the ht command.

Therefore I'm out of breath and can't function properly (walk), but my ht says I'm physically very well rested and feeling perfect.

I propose that the 'fatigue' that the charging system used right now should be eliminated and the current fatigue system (ht) should be implemented in its stead, or they should be merged together in some form that makes sense.  Whee.

Time for a wee bit of current coding history.

One night, I was running through the Idea forum, as I do every so often and came across the barricades topic and realized I had 3 uses immediately for such code.

As is my personal requirement these days, new code must have 3 immediate benefits to the game before I'll feel comfortable giving it the time and energy needed. This is applied to pretty much everything I work on, no matter how minute.

Since the barricade concept fit that, I started working on it that night. By mid-morning, I had finished it up enough to put in game, but because of the kind of action, I had to prevent it from being used over time.

So, I implemented the ONLY functional code at that time where a player would get tired and unable to perform an action for a significant amount of time. It was the first use of fatigue in the game. Interacting with the barricade would drain you significantly.

When I finished, I realized I had the beginning of the fatigue system … in play, in use. This meant that if we wanted to deploy the barricades in any sizable numbers, they would need to be integrated more into the game. So after you got done bashing the debris back from a certain door, you'd be unable to dive straight into whatever mayhem was concealed behind it. This immediately satisified the 3 benefit rule for fatigue and the next night, Kev and I started discussing how best to deploy fatigue around the entire game.

We already had the Action System that controls whether you can start one action before finishing another and it was the perfect place to integrate fatigue costs.

Fast forward 60-90 days now, and we're well on our way to adding more actions to the game so they have fatigue costs (and we have better control over the actions you can do when your already doing one action) and barricades (known as $physical_barriers) are showing up in more places.

This being the first it was noticed and mentioned that there seem to be two systems is pretty good. Our rate of dev is only marginally slower than your rate of discovery. :)

So, in short, we know and it'll be taken care of sometime soon, when more global effects of your being tired are added to the game for fatigue overall.

Hm..  Should I feel smart, then?..

Or dumb?..

I'm not sure!  *cries*  :(

Well,

I am not sure how the stats are done, but buck naked I get a message I am feeling burdened, and a slow walk from the public coffin to New Rose and I am dead tired. But then again Char- Gen blew up on me and I am not sure if it got my stats right, I know I picked skinny and it has me listed as hefty, and I went for short being only 5'5", but it has me at average, oh well, that will be fixed sometime I am sure. Or at least I can keep buging Johnny ;)

Ratboy

If you are having problems with your stats outta chargen, you should be talking to us on xhelp, not the boards.

-Kevlar

Bastard can type faster than me..

xfist Kevlar

Kev,

I did, Johnny said he would get to it, that is why I added the ;) It went into that nasty loop on me while I was making up the guy I am playing now. I have no idea what it got correct and what went poof, but hey, it might just take him time to get used to the air in there ya' know?

Ratboy

Quote: from Aikao on 3:54 pm on Oct. 19, 2004[br]Bastard can type faster than me..

xfist Kevlar

No xfisting the admin. :cheesy:

I have a vague idea that warm meals are a bit better for you then say a soy bar so perhaps to off set the benefits of running around with a box of pizza instead of soy bars perhaps food decay could be introduced.

I'm not familiar with how corpse decay function but I suppose it could be similiar, over time smell, taste and the effects of consumption could change.

Yummy pizza turns into yummy cold pizza which turns into rancid triangulated death.

Mmm…Mmm...good.

Is paper decay and such already in place?

*rotting pizza smell wafts from TheGoatNinja's pockets*

Working refrigeration in the cubes and rooms and such would be cool. If we have rotting food and food is needed to keep you all healthy and your coat all shiny and sleak.

*Contemplates how many bodies could be kept in a refrigerator.*

Bias said: Is paper decay and such already in place?

Yep.

And then she said: Working refrigeration in the cubes and rooms and such would be cool. If we have rotting food and food is needed to keep you all healthy and your coat all shiny and sleak.

I gotta disagree with that. Your now entering territory where the game ceases to be a game and starts modeling real life just for the sake of modeling real life.

The point of food is to give people who can afford to eat well a (minor) advantage over thoes who can't.

Refrigeration, while realistic, doesn't really add to the RP'ing oppertunities available. Nither does forcing you to go to the bathroom. I mean, who wants to RP being a soccer mom?

Refrigeration allready exists in the game as a form of balance for uninstalled cyber and bioware. My point is that this balance is unnecessary for food, because it's plentiful and inexpensive. Perhaps after a while the food should rot and decay, but extending it's lifecycle seems pretty unnecessary given it's price and availibility.

-Kevlar

P.S. Please, no comments from the peanut gallery about wanting to RP a soccer mom, or anything like that. *eyes Nemesis and Aikao*

I want to RP a soccer ball.

:D

oh oh… i just gota.

*kicks Aikao*

wee!

Kevlar. Point taken. :) I guess it's a matter of where one draws the line at realisme vrs. coding in lint and dust bunnies.

I mean, who wants to RP being a soccer mom?

Lots of women playing The Sims?

That game bored the hell out of me. Who are these dull ass people who find it fun? I mean, I played Sim City why? To build it real massive and then wreak havoc.

Ow!  :beaten:
I played sim city so that I could get a megalopolis.  But I never did..

I still have my Game Genie SNES cheat code memorized from 10 years ago.  d28aad61.  I made up my own code too.. for ultra unlimited money but i wont tell you that, since I memorized that and use it as a password!

Refrigeration, while realistic, doesn't really add to the RP'ing oppertunities available.[\quote]  

Sure it does.   I was just thinking of a couple reasons to have refrigeration.   Saving those cute little eyes you pluck from corpses is one.

I mean, who wants to RP being a soccer mom?

That game bored the hell out of me.

The Sims distilled into the more enjoyable moments: You can kill off your Sims in well documented and well trodden ways while negotiating with Death for the survivors. Then because dealing with Death is a traumatic adventure, the survivors will snap and hallucinate. They�ll talk to invisble therapists and giant rabbits a la Donny Darko who will goad them into going on a crime bender to steal some garden gnomes.  It's therapy, bail is covered under the health care plan. As punishment, you can then force them into the swimming pool and cackle madly as you take away the ladder so their drowned Simmian souls haunt the spot forever and ever and ever. The end. Or you can spend 3 hours in chargen perfecting your Sim's Elvis alien love child. ;)

It's cool as one of those really bloated and CPU intensive �fish tank� screen savers. Let your Sim family run on auto till they burn the house down or your vid card crashes because it can�t handle the horrible strain. Then sell your game copy on ebay and go cleanse thyself.

Now, code us some dust bunnies and eyeball popsicles!

They eyeball idea is cool. But, you could also make friends with your local ripper doc and ask him/her to store those for you while you go and buy some ketchup.

(Edited by Bias at 11:54 am on Oct. 21, 2004)

When my charcter is -feeling burdened-   in his inventory screen it says the weight of his belongings is almost non-existant.    Which they are.
Jotun:  I think that's just because you're tired..

And as far as the eye-refrigeration thing..  I'm not so sure.  If its a regular frezer or whatever, then the ice particles are going to damage the cells in the retina, making the eye just about useless for anything like locked doors and bounty collectors.

Though if it used the same kind of technology that the cryo-freezer things do (to put characters 'on ice', so to speak), then it'd probably work fine.